Feel free to add to the list by commenting. I feel like a mega-list of the known bugs would just be easier to read for the developers than scanning through every single forum post.
[Quick Play]
- Often connects to full servers. Forces people to use the server browser.
- Will put people into servers from a region which wasn’t selected. One isn’t aware of this until one looks at his or her ping upon connecting. This is detrimental for matchmaking as it forces people to play with poor pings and against/with people with poor pings.
- Can connect one to an empty server.
[Trainyard]
3rd stage - The room closest to the offensive team (a little further out after you get the objective pick-up) appears sealed off but can be jumped and teleported through. The same goes for the wall on the other side of the room and the window upstairs. This appears to only occur when one joins late.
- The delivery site can be invisible.
[Options] - Can appear while in a match but one can still move around in-game and cannot remove the screen.
Video -> Advanced - Dynamic Decals will not turn off. It will always be on.
Controls -> Advanced - Sprint Cancels Reload does nothing regardless of whether it’s turned off or on.
[Augments] - Flying Pig doesn’t negate falling damage.
[Weapons] - Upon start of the game, one may be stuck with the knife and have to try various things until its fixed, with no particular solution for all cases.
- Switching to the secondary weapon while spamming the reload button cancels the switch and forces the reload, then switches the weapon afterward.
- When reloading the primary weapon, if one switches to the secondary weapon and spams the fire button, it acts as though the fire button was the switch weapons button.
- The turret can bug out and not allow you to leave.
- Spamming the use key on a turret can cause it to bug out and force one’s aim skywards. One can switch weapons and fire those weapons but can’t leave the turret.
- The weapon can continue firing even after the firing button is released.
- One’s weapon may not appear upon revival.
- Using a Special Ability and then going onto a turret can force one into an odd camera angle.
[Loadouts] - Unexpected error can occur upon attempting to trade up.
[Special Abilities] - The Healing Station’s blue rings can stay on the ground when a healing station is taken away.
- Med Packs and Ammo Packs don’t stop being thrown even if they’re only thrown once.
- Special Abilities which require being thrown out frequently do not get thrown out (maybe have them be able to bounce off of walls or something?).
- Fragger’s Grenades do not finish downed enemies.
- Proxy can shoot her own proximity mines and damage herself and her teammates.
[Movement] - One can end up stuck in the crouch position if it’s held for a long period of time.
[Error Messages] - A seemingly random critical error can force you to close the game.
[Servers] - The cancel button does not work.
- Server browser resets the filter every time (maybe add a “save settings” button to the server browser filter?).
[Other] - Microphone may stay on after the push to talk button is released.
- Spectator mode can bug the map out.