Game Mechanic Suggestion: Raise base damage, reduce headshot multiplier


(watsyurdeal) #21

[quote=“honorableNemesis;19475”]
I agree with that. Sniper rifles would still probably be best served by having a lower base damage and a higher headshot bonus. That way they could still require more than one bodyshot to kill lighter characters, yet still kill heavier characters with a single shot to the head.[/quote]

The Fe Lix needs to be able to one shot light classes, otherwise there would be no point in it’s existence.

The MoA however should not, and should not do enough damage to finish off a medium or heavy character with your sidearm.

The MoA should be the ideal rifle for aggressive sniping, while the Fe Lix should be better for more stationary Snipers.

[quote=“honorableNemesis;19475”]
This is the key word: ‘accessible’. The converse to what you’re suggesting is that an experienced play will always hands-down defeat a less experienced player, they’ll just trounce them at every turn. Would that necessarily encourage people to play? Would it ultimate affect retention?[/quote]

No it doesn’t, otherwise how would you explain games like Counter Strike, arguably one of the hardest and harshest shooters to new player out there, is one the most played games on Steam right now? Or Call of Duty, arguably the most casual, has about 5000 players at the most?

People choose to keep playing if they truly enjoy the game, or start to see improvement in their skills and are encouraged to keep going.

[quote=“honorableNemesis;19475”]
Free to play games often revolve around retention. Take a look at Team Fortress 2, for instance: it’s highly accessible, certainly, but that doesn’t prevent it from having tournaments and other instances of high-level play.[/quote]

Actually it does, the Highlander leagues are the only ones that are open these days since UGC for example is free to compete.

6v6 leagues and so on are disappearing slowly since it is harder to get people to keep playing with a depleting number of players who are fed up with Valve and their ideas of game balance.

SD doesn’t have that problem so I think they will go a long way once the game is out of beta.

[quote=“honorableNemesis;19475”]
That seems like a bit of straw-man to me. Who said that casual players want any of these things? What /is/ a casual gamer? Making assumptions about potential demographics that could contribute to the success of an upcoming game is dangerous.[/quote]

A casual gamer is exactly what it means, casual, meaning they don’t play on a consistent basis or to the same extent as a hardcore/serious/competitve gamer however you want to put it.

They play only when they feel like it or play certain games just for a bit without dedicating a lot of time to understand it. Perfect example is the CoD audience, notice how easy that game is to pick up and kill people in compared to this game. That is because that game is designed to be accessible to people who may not play very often or play CoD for longer than a couple of weeks before moving on. It’s the difference between a game being designed to last a month to lasting a year.

Dirty Bomb is one of those games that is meant to live much longer than a few months, more than the average time span of a casual gamer, who will buy a new game every month. A hardcore gamer will find what they like, and continue to play it till they feel like they can’t get the hang of it, or the devs make decisions they don’t like that turn them off from the game completely.

A perfect example would be your idea, to discourage accuracy and instead encourage spraying since it doesn’t matter where it hits so long as it hits.

Headshots encourage the player to take their time, and carefully assess fights rather than run around and try to kill things without being aware of your surroundings or what you and your team should be doing.

You’re trying to make the game accessible to an audience that’s simply not worth it, that is the point I think most people here will try to make.


(Runeforce) #22

‘Buuuh, Wendy Testaburger, buuuuuuuh!’


(capriciousParsely) #23

I agree with the op. But mostly because headshots in a game with such small hitboxes and such speed, compared to say, CS:GO, means lag screw you over so much more.


(coruscate) #24

Why do we even speak about that?


(Szakalot) #25

Naah, anyone, even new to FPS can jump into CS; camp a corner and spray an unsuspecting player from behind. Or you go AWPing, point&click.

While it would take A LOT longer for that player to become effective in 5v5 comp, they can still have plenty of fun just randomly getting kills in CS.


(Ardez1) #26

[quote=“Szakalot;19563”][quote=“majesticClue;19499”]
No it doesn’t, otherwise how would you explain games like Counter Strike, arguably one of the hardest and harshest shooters to new player out there, is one the most played games on Steam right now?
[/quote]

Naah, anyone, even new to FPS can jump into CS; camp a corner and spray an unsuspecting player from behind. Or you go AWPing, point&click.

While it would take A LOT longer for that player to become effective in 5v5 comp, they can still have plenty of fun just randomly getting kills in CS.
[/quote]

If you want random kills in DB just swap to Nader.


(coruscate) #27

@Eox I wonder what the spam was. I just asked why that is a topic, it isnt cod where a headshot is just 1.3 times the damage you deal normally, it is not a game where someone with a roughly good aim can get a kill just because he saw an enemy earlier even tho the enemy has a way better aim and movement. No one out of the community of splash damage would LIKE a situation like this. They created this game with comments like “New players should play another shooter and come back when they are expierienced.” We dont want to rise a new CoD we want a competitive shooter where who aims better wins. I dont see ANY point in trying to discuss wether we should change the dmg it isnt just unnecessary but unwanted of doom. I think I can speak for alot of the guys coming from older games of Splash damage, Headshot rate is incredibly satisfying and rewarding.

TL;DR No! God No! Please No! No! No! No!


(coruscate) #28

The mechanics of both games are totally different, I rarely see a “missed hit” on DB but quite some times in CS. You just described why DB got this headshot rate since it is hard to hit the head it is so rewarding. doubled the damage with that low of a dmg.


(Eox) #29

[quote=“Coruscate;19660”]@Eox I wonder what the spam was. I just asked why that is a topic, it isnt cod where a headshot is just 1.3 times the damage you deal normally, it is not a game where someone with a roughly good aim can get a kill just because he saw an enemy earlier even tho the enemy has a way better aim and movement. No one out of the community of splash damage would LIKE a situation like this. They created this game with comments like “New players should play another shooter and come back when they are expierienced.” We dont want to rise a new CoD we want a competitive shooter where who aims better wins. I dont see ANY point in trying to discuss wether we should change the dmg it isnt just unnecessary but unwanted of doom. I think I can speak for alot of the guys coming from older games of Splash damage, Headshot rate is incredibly satisfying and rewarding.

TL;DR No! God No! Please No! No! No! No![/quote]

@Coruscate I just screwed up with my mobile phone (don’t ask me how). I removed the spam point, don’t worry.

But now that you invoked me, give me the order to kill ! DO IT !


(coruscate) #30

[quote=“Eox;19711”][quote=“Coruscate;19660”]@Eox I wonder what the spam was. I just asked why that is a topic, it isnt cod where a headshot is just 1.3 times the damage you deal normally, it is not a game where someone with a roughly good aim can get a kill just because he saw an enemy earlier even tho the enemy has a way better aim and movement. No one out of the community of splash damage would LIKE a situation like this. They created this game with comments like “New players should play another shooter and come back when they are expierienced.” We dont want to rise a new CoD we want a competitive shooter where who aims better wins. I dont see ANY point in trying to discuss wether we should change the dmg it isnt just unnecessary but unwanted of doom. I think I can speak for alot of the guys coming from older games of Splash damage, Headshot rate is incredibly satisfying and rewarding.

TL;DR No! God No! Please No! No! No! No![/quote]

@Coruscate I just screwed up with my mobile phone (don’t ask me how). I removed the spam point, don’t worry.

But now that you invoked me, give me the order to kill ! DO IT !

[/quote]

KILL AND DESTROY. Thanks honestly it bothered me quite abit. I see that the topic died, good for us, that was really unpleasant to read!