[quote=“honorableNemesis;19475”]
I agree with that. Sniper rifles would still probably be best served by having a lower base damage and a higher headshot bonus. That way they could still require more than one bodyshot to kill lighter characters, yet still kill heavier characters with a single shot to the head.[/quote]
The Fe Lix needs to be able to one shot light classes, otherwise there would be no point in it’s existence.
The MoA however should not, and should not do enough damage to finish off a medium or heavy character with your sidearm.
The MoA should be the ideal rifle for aggressive sniping, while the Fe Lix should be better for more stationary Snipers.
[quote=“honorableNemesis;19475”]
This is the key word: ‘accessible’. The converse to what you’re suggesting is that an experienced play will always hands-down defeat a less experienced player, they’ll just trounce them at every turn. Would that necessarily encourage people to play? Would it ultimate affect retention?[/quote]
No it doesn’t, otherwise how would you explain games like Counter Strike, arguably one of the hardest and harshest shooters to new player out there, is one the most played games on Steam right now? Or Call of Duty, arguably the most casual, has about 5000 players at the most?
People choose to keep playing if they truly enjoy the game, or start to see improvement in their skills and are encouraged to keep going.
[quote=“honorableNemesis;19475”]
Free to play games often revolve around retention. Take a look at Team Fortress 2, for instance: it’s highly accessible, certainly, but that doesn’t prevent it from having tournaments and other instances of high-level play.[/quote]
Actually it does, the Highlander leagues are the only ones that are open these days since UGC for example is free to compete.
6v6 leagues and so on are disappearing slowly since it is harder to get people to keep playing with a depleting number of players who are fed up with Valve and their ideas of game balance.
SD doesn’t have that problem so I think they will go a long way once the game is out of beta.
[quote=“honorableNemesis;19475”]
That seems like a bit of straw-man to me. Who said that casual players want any of these things? What /is/ a casual gamer? Making assumptions about potential demographics that could contribute to the success of an upcoming game is dangerous.[/quote]
A casual gamer is exactly what it means, casual, meaning they don’t play on a consistent basis or to the same extent as a hardcore/serious/competitve gamer however you want to put it.
They play only when they feel like it or play certain games just for a bit without dedicating a lot of time to understand it. Perfect example is the CoD audience, notice how easy that game is to pick up and kill people in compared to this game. That is because that game is designed to be accessible to people who may not play very often or play CoD for longer than a couple of weeks before moving on. It’s the difference between a game being designed to last a month to lasting a year.
Dirty Bomb is one of those games that is meant to live much longer than a few months, more than the average time span of a casual gamer, who will buy a new game every month. A hardcore gamer will find what they like, and continue to play it till they feel like they can’t get the hang of it, or the devs make decisions they don’t like that turn them off from the game completely.
A perfect example would be your idea, to discourage accuracy and instead encourage spraying since it doesn’t matter where it hits so long as it hits.
Headshots encourage the player to take their time, and carefully assess fights rather than run around and try to kill things without being aware of your surroundings or what you and your team should be doing.
You’re trying to make the game accessible to an audience that’s simply not worth it, that is the point I think most people here will try to make.