An ELO based rating system, with some game-specific modifiers, is a reasonably accurate way to calculate “skill”. That’s how Dota 2, LoL and CS:GO do it, although their exact algorithms aren’t public, and that’s how I assume SD will do it. They’ve already stated that they’re aiming for extensive stat recording for each player, and an ELO rating system is a natural extension of that.
Game is not noob friendly at all
I guess I agree, although it depends on what conclusions you draw from that. It’s definitely one of the more “noob friendly” games I’ve played, but it still differentiates between player skill pretty well. It’s the same group of players topping the scoreboard/frags every round, and it’s pretty easy to predict which players will end up where on the scoreboard before the round starts. It’s also easy to notice the skill level of the enemy during a firefight. In a 1v1 engagement I can almost immediately tell how good the other player is, based on his movement and aim.
What also wont work are complex, hidden mechanics that would never be learnt unless you read a guide on a forum.
Not saying this is incorrect, however for me this is half the fun I’m having with dota2 at the moment.
That’s what I thought too, but at the same time I can understand that it’s not fair for a player to have an advantage due to an obscure mechanic.
[QUOTE=Smooth;472779]Basically this.
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What wont work is forcing new players into a wild west environment where during the first hour of play they get completely dominated and have zero fun.
[/QUOTE]
This is actually the case in this alpha. But not because of the game itself, but because of the kind of active players in the alpha. They play really a lot. If you join without having played the game for hours and hours, but just a little bit every two weeks, you will just get stomped. But with a larger playerbase and with more players starting the game, this will not be a problem anymore. But making the game easier is not a solution.
We’ve recognised this as a major issue for quiet some time. I’m personally looking forward to beta and a lot of new players 
ya but we will stomp those new casual players. Maybe you should have 2 Betas :o
It might make sense to have [high] and [low] skill tags in server names as a temporary measure during closed beta.
I don’t think people will care about this, they’ll just join the server(s) with players in them.
im sure in quake the server state change with the players.
if many high skilled on server its red. if then join some lowskill.it turns to yellow.(yeah it also depends which skill you are ,but that doesnt matter for this example )
It might not have a huge effect, but it should have some effect. Most good players would prefer to avoid playing with/against bad players. Closed beta will presumably be far more active than alpha, filling up several servers at the same time.
Already had this with “Veteran” and “Casual” servers, but due to the active player count and the better mode on the casual servers (for pub play) no one cared after a while.
You hear it all the time in QL, high tier players telling obviously lower skilled players to leave and join their own tier as they’re upsetting the team balance… even high skill players don’t enjoy an easy steamroll as much as people think.
Bad thing is a lot of “low skilled” players want to play SW, but the casual server is OBJ. There’s also the problem with there not being enough slots on a server or not enough people that force overlapping. Still I think as long as there’s some decent auto-rebalance features in place it can wait until OBT.
I don’t really understand why people want to play stopwatch on pub at all, most of the time it just means unbalanced teams are stuck playing pointless stomps for hours.
SW has more motivation on trying to win rather than farming K/D. That’s the main reason.
I think this is just down to the low player count. When they open the doors to the masses. I (hope) many new players start at the same time in which case you might get 2-3 experianced players on a server at anyone one time. Giving the noobs a slight chance to rack up a few kills and get good slowly!
I feel this game IS noob friendly. There is no complicated movement system to master, the speed of people moving is quite slow and it’s not as if they can always backrape you if you are looking towards their point of attack.
I think it will be hilarious if this game gets a decent competitive community once it launches because there will be teams that have already played the alpha+beta+launch for close to 1.5 years.
And like everyone else said, that’s what is happening to pubs currently but that will be irrelevant once more players join. This is just a simple point and shoot game. There’s nothing weird that needs to be mastered. It’s as noob friendly as it gets. No trick jumping, no recoil management, no burst shooting, nothing.
Most of the guys who have heard about XT have played one of the ET … that’s a fact and that’s why I’m here. The game should be even faster than it is right now, and I started played W:ET when I was 16-17 years old, and at the time, I had played Quake 3 for over three years already …
Don’t worry about the level, people who like the game will train and get better, the rest shall go play with a stick of wood in a field somewhere on imanoob island …