[QUOTE=dazman76;370489]I despair at the fact that this “tactic” is considered justification for the layout of that map. Since when was it acceptable for a tactical game to degenerate into a race to point A? If you don’t get this done, and you’re up against a slightly more organised team, that’s a really “fun” hold on the very first objective. So many points to torture the attackers, and so easy to cover the plant point - just a few mild screw-ups with buff timing and it’s a pretty tricky plant to say the least.
The idea of a stronger defense is not intended to hold the attackers at the first hurdle - this is why the maps contain multiple objectives. A defensive bias should allow the defenders to slow the attackers in reaching their goal, and maybe stop them succeeding - this is how it needs to work for stopwatch mode. The maps are split between the sides and offense/defense, and this provides the “balance” you’re after. You could argue that objective mode requires a slightly different balance, but it’s also arguable if this even matters in pub matches - given that some players will switch sides to ensure they have the upper hand on each map.[/QUOTE]
Good points.
I just think the complaints of those two maps in general are nullified by great teamwork on either side. The battles at those first two objectives are SUPPOSED to be tough for the attackers. You’re breaking into each factions’ home base. A GOOD team of attackers vs an average team of defenders should usually win those 1st Obj’s. Two equal teams against each other could go either way at those 1st Obj’s. A good D team should never let an average team get past the 1st Obj’s.
BUT, just because a good attack team has gotten past the first Obj, doesn’t mean their efforts won’t stall later on in the match. I’ve seen many teams blow the first gate on CC only to have their tank stuck before it reaches the crane. Also have seen Attacking teams get stopped cold trying to open the door to let out Black-chayev.
It all depends on the skill levels of each team, and a bit of luck, plus the fact that SD probably purposely made some Obj’s tougher than others for either faction.