Game is broken


(ToonBE) #1

[EDIT] soz for the title. I am just a little dissapointed in the game…

Honestly what are you guys thinking? Casually releasing mercs, tweaking the guns a bit here and there, nerfing, buffing what the ***** are you guys doing??

FIX THE GAMEPLAY

The maps are just hilariously stupid and linear. [push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj, push, eliminate team, do obj] and this over and over and over. there is zero - Z E R O - tactic involved. Can’t you see this? Can’t you see how dumb the gameplay is? Maps need to be completely changed for this game to work. It is not fun anymore. Give us spawn capture points and more side objectives there are already tons of suggestions not being used. Makes me think you guys are happy about the game.

I am not from an ET back ground, so I am not biased in any way… When I first played like almost a year ago I absolutely loved this game, but know… looking back on the progress nothing happened… just some change in balancing, but nothing fundamental. This is sad.

my prediction: a stupid free to play public game nobody will play anymore 12 months after release. You may keep the casual newbies happy for a while, but they will move on to the next free to play game, or black ops 3 or w/e and all the other more commited competitive players will have left even before the game gets released.


(Mustang) #2

Someone’s in a good mood this morning.


(abnorm) #3

[QUOTE=Mustang;526627]Someone’s in a good mood this morning.[/QUOTE] but hit the nail on the head.


(ToonBE) #4

I had some spare time this morning and played some pub, but I did not enjoy it at all…

You have closer insight, but you got to be honest about the maps never getting fixed… I dunno the game feels broken. It is fun 5v5 and when you have a team, but still then tactic is just push and eliminate team… both as attacker and defender… It feels shallow. I dunno… I mean, why would you need 20 mercs if the only viable tactic is push hard so you can eliminate team and to the obj/defend the obj? There is no need for other mercs beside fragger, aura/sawbonez and proxy. I just expected more. Time will provide an answer I guess :wink:


(DarkangelUK) #5

Wow, what an asshole.


(Hundopercent) #6

Asshole because he’s being honest? He should get rep, the gameplay is below average at best And the maps are abysmal.


(Szakalot) #7

i wouldnt call anyone here an asshole but there is a distinction between having an honest opinion and being an asshole about it.

e.g. you consider the game below average, and maps abysmal - its your honest opinion.

Doesn’t make it true : )

(doesn’t make it false either)

My honest opinion is that the gameplay is awesome and unlike other FPSes out there, it just needs a lot of work on maps&objectives.


(prophett) #8

Organized 5v5s and 7v7/8v8s or anything else for that matter are wildly different experiences. Anything more than 5-6 per team is a total ****fest - can’t really argue that.


(Glottis-3D) #9

i wonder. did anyone actually seriously tried 4v4 format.
maps are so small that it may work and be much less spammy and choky. (would be difficult to choke even the terminal 1st stage when its 2+2 or 1+3 on flanks)

also when number of player is less than classes this can bring more divercity to the strats etc.

when private servers are up i would like to try this. to be honest.


(BomBaKlaK) #10

Maps are totally broken … I really hate the global level design ! aka THIS WAY cause that your only choice !
And still no news about … Are we going to stick with this maps ? seriously ?
Not a word from dev team … only some “wait and see” but WE ARE WAITING SINCE 2 YEARS !!!
I’m done waiting something who never happen …

So what are your plan for maps ? What can we expect ? are we going to stick with all this boring tiny **** maps ?
Cause if so I’m looking to play another game !


(Amerika) #11

OP, did you happen to play Battlefield Conquest mode or something? Because that is the only thing that makes sense with your ranting. This game doesn’t have 37 different entry points and allows people to shoot people “tactically” in the back extremely easy. That’s kind of the point. The balance is around the objective that the offensive wants and the defense needs to keep. The maps are smaller to keep things from escalating out of control ala BF Conquest. There is always action going on and you don’t have to go far to find somebody to shoot at. It’s skill vs. skill rather than somebody shooting somebody else in the back all the time and thinking of it as tactical.

I actually enjoy the current maps quite a little bit. They do exactly what they were designed to do and they keep the game moving fast rather than being a running simulator. So what you consider “sh1t” is what I consider pretty good and focused. I’m not saying the game doesn’t have a few issues but map design isn’t one of them in my eyes.

And yes, the OP is being an asshole. A critical review wouldn’t call years of hard work “sh1t” and the rant would contain constructive comments both negative and positive so that he can pass along what he feels would be a better game. To not do that is the very definition of being a self-centered asshole.


(spookify) #12

[QUOTE=Glottis-3D;526664]i wonder. did anyone actually seriously tried 4v4 format.
maps are so small that it may work and be much less spammy and choky. (would be difficult to choke even the terminal 1st stage when its 2+2 or 1+3 on flanks)

also when number of player is less than classes this can bring more divercity to the strats etc.

when private servers are up i would like to try this. to be honest.[/QUOTE]

Great observation and idea.

What I can say on this comment is:
#1) 3v3 is terrible and unplayable!
#2) 4v4 leagues or play might work but on “original” maps!
#3) 5v5 will be standard play on all maps especially Maps after Dome!

Side Note:
Execution is coming in 2015 and what will be that comp standard??!? You might be onto something with the 4v4. Only because execution maps “might” be smaller then the original DB maps.

5v5 in MM, Pugs and stuff does feel pretty good. The more you play 5v5 the more you realize just how small the maps are!


(Szakalot) #13

The main problem with some maps are

a) objectives centered around a team’s spawn

  • grind & spam rather than push in and reinforce
    b) multiple chokes with no alternatives routes to flank the chokers.
  • run in and die & rinse and repeat
  • or camp and shoot & rinse and repeat.

(pHine4s) #14

Made my day :smiley:


(Hundopercent) #15

I dunno, killing 3 people and then dying to those 3 because they spawned on top of the objective I was trying to do doesn’t really feel all that much different.

The game play may be different but that doesn’t make it great. It’s almost like you guys haven’t played an fps from the 90s/early 2000s where movement and flow was a skill within itself.


(Hundopercent) #16

4v4 might work with the reduction in spam. Sorry for double post, on my phone and editing is a bitch on this.


(BomBaKlaK) #17

[QUOTE=Amerika_KC;526668]OP, did you happen to play Battlefield Conquest mode or something? Because that is the only thing that makes sense with your ranting. This game doesn’t have 37 different entry points and allows people to shoot people “tactically” in the back extremely easy. That’s kind of the point. The balance is around the objective that the offensive wants and the defense needs to keep. The maps are smaller to keep things from escalating out of control ala BF Conquest. There is always action going on and you don’t have to go far to find somebody to shoot at. It’s skill vs. skill rather than somebody shooting somebody else in the back all the time and thinking of it as tactical.

I actually enjoy the current maps quite a little bit. They do exactly what they were designed to do and they keep the game moving fast rather than being a running simulator. So what you consider “sh1t” is what I consider pretty good and focused. I’m not saying the game doesn’t have a few issues but map design isn’t one of them in my eyes.

[/QUOTE]

Then play a bit more, and see how limited options you got …
Then maybe you will realise how bad the maps are !

Absolutely no tactical depth, go to the unique corridor and, run shoot, run shoot, run shoot …
it’s more like a lemming simulator !

ho yeah and this !


(Humbugsen) #18

[QUOTE=Szakalot;526659]
My honest opinion is that the gameplay is awesome and unlike other FPSes out there, it just needs a lot of work on maps&objectives.[/QUOTE]
this. the gun/gameplay is really demanding and there is always room to improve.
but sadly this isn’t true for tactics

I think this game has sooooo much potential, but it’s wasted because of the mapdesign.
No tactics involved, i feel like they are made for team fortress2. Experience and tactics can’t win you any game, only aim counts
I come from ET, I’m biased and currently Dirty Bomb is a downgrade to the 12-year-old ET (every et player i’ve talked to agrees on this)
If i imagine Dirty Bomb with a bit more ET feeling it would be the best game ever


(Amerika) #19

[QUOTE=BomBaKlaK;526676]Then play a bit more, and see how limited options you got …
Then maybe you will realise how bad the maps are !

Absolutely no tactical depth, go to the unique corridor and, run shoot, run shoot, run shoot …
it’s more like a lemming simulator !

ho yeah and this ![/QUOTE]

I have 144 hours in with DB since Steam and I’m a veteran at these types of games (and most of the others). I know what I like and what I don’t like and I do not like super open maps that you see similar to Conquest maps in BF games. I don’t know if that is what you want to see because you seem to refuse to post what you want to see and instead just want to ridicule and call people’s hard work “sh1t” without any real reasoning behind it. Maps could use some work but they don’t need a ton of work as their current design is great at getting people to the action and letting aim win the day rather than shooting people in the back from a ton of different angles.


(BomBaKlaK) #20

Then see how much people don’t like the maps on the forum, and after look at the player retention : https://steamdb.info/app/333930/graphs/
And I know this is hard work ! I’m a freelancer and when a client say my work is sh1t then I accept his comment, even if I work hard for this, and I rework my stuff until the client is happy with it. Here i’m the client so …

And I don’t speak about getting map like BF I don’t like BF, but here the maps make half the size of Wolf:ET maps … And I’m playing this game since 2 years, I saw some maps modifications and that’s not the best modification I saw … All is corridor based with no real side routes or tricks to get a new access, this is just a fu.ck1ng corridor !

End of story