Game freezes when loading


(==Troy==) #21

can someone please give a link for 1.4.0 ? :slight_smile: I am using 1.3.8 with no probs but still


(S14Y3R) #22

You can dl it from Map-Craft.com, just need to register quick.

Radiant 1.4.0 33.19mb(incl default source maps)

You can also find the latest q3map2 in the dl section.

Happy mapping.


(Daemonicus) #23

damn it’s still freezing, could it be that i need a newer version of ET? :?


(Constra) #24

No Et version doesnt matter in this .


(Daemonicus) #25

i now have radiant 1.4.0, the map is tested by someone else and it’s worked still not working with me :frowning:
weird :banghead:


(Constra) #26

Hmm maby really try reinstalling et ?
/sw_pure 0
/g_gametype 2
/devmap (yourmapname)
To console :wink: when reinstalled. :slight_smile:


(kamikazee) #27

Yes, it does. I have experienced far less crashes in W:ET 2.60 (and it’s newer patches) than any older version, possibly due to the fixed limbo map.


(Constra) #28

I play 2.55
No problems .


(Daemonicus) #29

i just reinstalled ET but it’s still not working :frowning:


(Constra) #30

Umm reinstall radiant ?


(Daemonicus) #31

i just installed 1.4.0 this morning


(Constra) #32

Phef.
I am out of ideas sorry .


(Daemonicus) #33

i’ll see if it works on another computer, because it worked with S14Y3R so maybe there’s just somethin wrong with my computer.


(Constra) #34

Maby …


(S14Y3R) #35

I used to get that error a long time ago(approx 3yrs) but I can’t remember what fixed it. I’ll see if I can recreate it…

Another thought, you say you’re Radiant is already set up for wolf:et in preferences, another thing to check might be in Radiant under File/Project settings …then “select mod” should be on Wolf:ET and not Custom Mod, also make sure your base path is set correctly to: C:/Program Files/Wolfenstein - Enemy Territory/etmain/ …you may be setting to regular RTCW by accident when you’re installing…or do you even have RTCW installed? hmm, yea I’ll see if I can recreate it on another machine…

Have you tried compiling with a batch file? Its a little more advanced but way faster than a Radiant compile(especially when your maps get bigger), a quick search will yeild many results on how to go about it.

Also, try EB’s(or any) tutorial map/bsp to see if they load at all. If any small map doesn’t load then at least we know its not a compile error. :smiley:


(murka) #36

actually about the basepath, you should make a clean ET install so you are not using any custom textures etc.
iv had so many ppl who give me a map to test and i say textures missing, he says “wtf”