I have heard this phrase a lot, both on the forums and in-game. I personally am coming to agree with this quote and here is why.
Shooting:
Probably the most important part of a shooter because that’s why people play the genre. To shoot people. The more and more I play XT the more I feel the shooting is just…off. It is weird.
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Input Delay - Though minor, it is enough to cause this floaty crosshair feeling. It’s almost like I can never “lock on” someone even though I can do this much easier in other games. I don’t know if it’s input delay or something else but that’s the only thing I can think of that would cause this effect. (Slap yourself in the face for even thinking my V-Sync is on. :P)[/ul]
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Damage Delay - This occurs for me on both EU and NA servers. Even if I have 40 ping and my opponent has 20 it’s weird. I will die far behind walls, I will kill players far behind walls, I will hear 5 - 6 headshot beeps and then my opponent dies. It’s feels like everything is lagged. Not by a massive margin but definitely noticeable. Enough for it to completely turn me off and not want to play. Here are some examples of what I mean.[/ul]
Stood behind the pillar and was half way through my reload.
I was crouched reloading. Not only did he shoot me but he managed to shoot me through the wall, literally.
Killed someone, saw him strafe out, turned and ran for literally 1.5 - 2 seconds and then apparently died on top of the stairs instantly.
- Strafing - I have noticed that when I strafe and fire, that is when the hit delay/registration is at it’s complete worst and thoroughly random. I have had different results in different scenarios. I’ve aimed in front, behind, and directly on players and all have registered hits even though I knew my aim was dragging or leading. I’ve been playing for near a year and I still can not grasp the shooting/strafing of this game to produce consistent results. When the term skill ceiling is used, I don’t believe this is what people had in mind. I generally master a game in a few months but the more I play XT the more I am left perplexed.
Something not related to shooting but affects it is visuals. I’m not sure if I’m the only person who has this problem but any player who is farther than 30 yards or so turns into a camouflaged stick figure. My crosshair is about the size of their head and I use medium. If I used large it would cover the whole head. I run 1080p on a 24" monitor. I could see people easier on my old 19in CRT back in 2001. Anyway, some more examples.
Yes, there is actually 2 people there.
I made this post because I would like specific questions answered, some related to this, some not. These questions are geared towards SD but everyone is welcome to provide feedback.
SD, please answer each individual question because generally when I ask these questions you will pick one of the easy ones and then leave the others unanswered.
Is removing damage delay a realistic goal that can be achieved? (Basically, will I stop dying behind walls, killing players behind walls, hear 5 - 6 headshots then a player dies, and strafing + shooting inconsistency removed.)
Will models stand out from the environment, in general appear larger at longer distances (I’ve done 100, 110, and 120 FoV?)
Off Topic:
Is the spawn system going to be altered to improve teamwork, reduce chaotic/meat grinder feel on objectives? Right now, most just hold W die, respawn 3 seconds later to do it again. No value to a players life at all.
If the spawn system is going to be modified. Why are we still making changes to maps? You can not correctly balance a map without a set in stone spawn system because changing the spawns changes the flow of the map.
If the spawn system is not going to be modified. What plans are you currently working on to remove the TDM, Meat Grinder, chaotic feel to the game right now?
RtCW was organized chaos. No strat ever turned out the same because of revives etc. It worked. XT feels like pure chaos. You get shot from 10 different directions, can almost never reload. To me this is not fun, it’s actually the exact opposite. It’s frustrating, infuriating, and I look forward to playing another game after Alt + F4’ing. I don’t believe that’s a feeling your players should be having.







