Game closes when attempting 'Parkour This' (3 Star Challenge)


(Dthy) #1

As soon as i attempt ‘Parkour This’ (3 Star challenge) i get this error coming up, and closing the game. It also doesn’t reset my gamma back to normal (I’ve changed gamma (1.7), along with other settings to suit my play style). Here’s the error message i get:

WARNING: Clan Guid of '11063528045859045376' set but there is no game rules override to determine which clan/team to assign

sdGameRules::GetRecommendedTeam - NO VALID ASSOCIATE ID
sdGameRules::GetRecommendedTeam - FINDING NEEDY TEAM
0 given player class 'medic' (clients desired player class)
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/sec/padded_arms: Touched outside of loading sequence
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/thelost_arms: Touched outside of loading sequence
--- Loading sequence: maps/sp/challenge_05_loading ---
sound index file 'generated/preload/sound/pc/english/maps/sp/challenge_05_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 4 ms
Parsed gui 'loadscreen' in 1 ms
--- Completed loading sequence in 0.02s ---
--- Loading sequence: maps/sp/challenge_05 ---
loading sound index 'generated/preload/sound/pc/english/maps/sp/challenge_05.soundpreload' with 27 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 27 ms
Map: maps/sp/challenge_05.entities
    8 bytes passage memory used to build PVS
    0 msec to calculate PVS
    3 areas
    4 portals
    1 areas visible on average
   12 bytes PVS data
LoadNetVars: Server loaded default table with 2071 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 14
SetPreMapRankLevelXP: 19976
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message
Loaded 'c:\program files\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 1496
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/sp/challenge_05.aas_playerb'
    8 bytes passage memory used to build PVS
    0 msec to calculate PVS
    3 areas
    4 portals
    1 areas visible on average
   12 bytes PVS data
    8 bytes passage memory used to build PVS
    0 msec to calculate PVS
    3 areas
    4 portals
    1 areas visible on average
   12 bytes PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: resistance (1) required: true
...Queued random team ccf context id: 17 team: security required: true name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
WARNING: Composite 1 not equal to the first
WARNING: Invalid set of composites for character
WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 21 team: security required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued random team ccf context id: 22 team: security required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'
...Queued random team ccf context id: 23 team: security required: false name: 'char/characters/mp_bots/bot_02.ccfinstance'
...Queued random team ccf context id: 24 team: security required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
WARNING: Composite 1 not equal to the first
WARNING: Invalid set of composites for character
WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued random team ccf context id: 22 team: resistance required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'
...Queued random team ccf context id: 23 team: resistance required: false name: 'char/characters/mp_bots/bot_02.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 15 ms
Parsed gui 'limbo' in 71 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 2 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 46 ms
Parsed gui 'taskmenu' in 1 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 0 models, 18 lights, 1902 collision
Running Match Controller on Spawned
Ok Startline is in mapstate on spawned
Ok Startline is in mapstate on spawned
Ok Startline is in mapstate on spawned
Ok Startline is in mapstate on spawned
Ok Startline is in mapstate on spawned
Ok Startline is in mapstate on spawned
...164 entities spawned, 0 inhibited

InitFromNewMap: 'maps/sp/challenge_05.entities'
0: 'gameplay_cutscenecontroller_local_2' StopCutscene...
Spent 16ms waiting
Spent 358ms total
Finished compositing contextId -1 team resistance (1) cinematic: false

EDIT

Just tried joining an online server, and the same thing happens, so i can’t play :confused:

EDIT

Using cvar_restart fixes this, but im not sure which cvar crashs it. The cvars i’ve changed are:

com_showFPS “1”
ui_fov “105”
IMAGE_FILTER GL_NEAREST
IMAGE_FILTER GL_MIPMAP_NEAREST

I think it’s the IMAGE cvars crashing it.

EDIT

Im getting a different error now:

	image_skipLoad	 = "0"
]ui_fov 
"ui_fov" is:"105" default:"70"
=== Profile Commit (Video) ===
=== Profile Commit (Video) ===
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------

=== Profile Commit (Options save) ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
DisconnectSafe: Appending cmd system disconnect...
=== D I S C O N N E C T ===
WARNING: mpoChoiceFind_Servers_Source: mainmenu_new - Could not find event 'onContextMenuOpen'
Joining session...
sending getinfo to 108.61.254.88:27015
received info response from 108.61.254.88:27015
server 108.61.254.88:27015 - protocol 40.37 - 
0 interested clients
sending challenge to 108.61.254.88:27015
sending challenge to 108.61.254.88:27015
received challenge response 0x595f5f82 from 108.61.254.88:27015
sending connect to 108.61.254.88:27015 with challenge 0x595f5f82 (campaign = )
received connect response from 108.61.254.88:27015
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/sec/padded_arms: Touched outside of loading sequence
WARNING: RES1010: Invalid operation - idDeclModelDef: char/upper/res/thelost_arms: Touched outside of loading sequence
...'grenade_molotov' as bind 'dpad_soldier_left' sent to server
...'adrenaline1' as bind 'dpad_medic_left' sent to server
...'restore_power' as bind 'dpad_medic_right' sent to server
...'light_feet1' as bind 'dpad_medic_down' sent to server
...'landmine' as bind 'dpad_engineer_left' sent to server
...'charge' as bind 'passive_0' sent to server
...'spotting' as bind 'passive_1' sent to server
...'repairing' as bind 'passive_2' sent to server
...'disarming' as bind 'passive_3' sent to server
...'building' as bind 'passive_4' sent to server
...'revive' as bind 'passive_5' sent to server
...'hacking' as bind 'passive_6' sent to server
...'hardened_skin' as bind 'passive_7' sent to server
...'sprinting_reload' as bind 'passive_8' sent to server
...'power_maximum_increase' as bind 'passive_9' sent to server
...'third_person_objectives' as bind 'passive_10' sent to server
...'hack_commandpost' as bind 'passive_12' sent to server
...'sprinting_grenade' as bind 'passive_13' sent to server
...'grenade_shooting' as bind 'passive_14' sent to server
...'power_rate_increase' as bind 'passive_15' sent to server
...'increase_power2' as bind 'passive_16' sent to server
...'give_ammo' as bind 'passive_40' sent to server
...'life_buff1' as bind 'passive_41' sent to server
...'weapon_buff1' as bind 'passive_42' sent to server
...'disguise_self' as bind 'passive_43' sent to server
done sending 0 abilities
--- Loading sequence: maps/mp/reactor_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/reactor_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 4 ms
Parsed gui 'loadscreen' in 1 ms
--- Completed loading sequence in 0.14s ---
--- Loading sequence: maps/mp/reactor ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/reactor.soundpreload' with 591 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 157 ms
Map: maps/mp/reactor.entities
   78 KB passage memory used to build PVS
   47 msec to calculate PVS
  131 areas
  458 portals
   17 areas visible on average
    2 KB PVS data
LoadNetVars: Client loaded default table with 2071 entries
SetMapXPDisconnect: Disconnect
SetPreMapRankLevel: 14
SetPreMapRankLevelXP: 20011
----------- Game Map Init ------------
teamInfo security: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
teamInfo resistance: !Missing sound 'snd_music_disguise_blown' = 'sounds/music/disguise_blown'
WARNING: RES1007: Defaulted - sdDeclLocStr: game/obj/new_objective_message
Loaded 'c:\program files\steam\steamapps\common\brink/gamescriptx86.dll'
  102 classes
  439 functions
  151 variables
Minimum map load time based on loadscreen sound shader: 54686
----------- Loading Map Bot Actions ------------
----------- Loading Map AAS ------------
[Load AAS Binary]
loading 'maps/mp/reactor.aas_playerb'
    entityDef misc/turret/mp/apt: !Missing camera 'cam_joint' = 'camera'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_building_primary
            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_built_primary
            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
            entityDef gameplay/objectives/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing_defenders' = 'sounds/commander/resistance/enemy_building_primary'
        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructing2_defenders' = 'sounds/commander/resistance/enemy_building_primary'
        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed_defenders' = 'sounds/commander/resistance/enemy_built_primary'
        entityDef gameplay/objectives/secondary/constructible: !Missing sound 'snd_constructed2_defenders' = 'sounds/commander/resistance/enemy_built_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_hacking_primary
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/security/enemy_destroyed_primary
                entityDef gameplay/objectives/hack_target: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
            entityDef gameplay/objectives/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_hacking_defenders' = 'sounds/commander/resistance/enemy_hacking_primary'
        entityDef gameplay/objectives/core/hack_target/security: !Missing sound 'snd_destroyed_attackers' = 'sounds/commander/security/enemy_destroyed_primary'
        entityDef mountable/weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/lmg: !Missing stringMap 'str_playerik' = 'mountable_ik'
    entityDef func/mounted_weapon/tripod: !Missing stringMap 'str_playerik' = 'mountable_ik'
WARNING: RES1007: Defaulted - idDeclSoundShader: sounds/commander/resistance/enemy_destroyed_primary
                entityDef gameplay/objectives/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
            entityDef gameplay/objectives/core/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
        entityDef gameplay/objectives/core/destructible_target/security: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
            entityDef gameplay/objectives/secondary/destructible_target: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
        entityDef gameplay/objectives/secondary/destructible_target/resistance: !Missing sound 'snd_destroyed_defenders' = 'sounds/commander/resistance/enemy_destroyed_primary'
    entityDef misc/turret/apt/indestructible: !Missing camera 'cam_joint' = 'camera'
maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'
maps/mp/reactor.sgeo: !Missing collision model 'cm_model' = 'merged/maps/references/reactor/reactor/building/vacuum/tubes/hall/stairs.world'
   78 KB passage memory used to build PVS
   22 msec to calculate PVS
  131 areas
  458 portals
   17 areas visible on average
    2 KB PVS data
   78 KB passage memory used to build PVS
   23 msec to calculate PVS
  131 areas
  458 portals
   17 areas visible on average
    2 KB PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage4/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 22 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued random team ccf context id: 23 team: resistance required: false name: 'char/characters/mp_bots/bot_03.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage3/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage4/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage4/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 25 ms
Parsed gui 'limbo' in 92 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 3 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 65 ms
Parsed gui 'taskmenu' in 1 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 2 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
Static items: spawned 47 models, 497 lights, 5242 collision
WARNING: func_static_1120idStaticEntity (704 -1422 142) - duplicate reference to area 63
WARNING: coversidStaticEntity (704 100 484) - duplicate reference to area 63
...1035 entities spawned, 0 inhibited

InitFromNewMap: 'maps/mp/reactor.entities'
30294: 'resint_csc' StopCutscene...
30294: 'rerint_csc' StopCutscene...
30294: 'remid_csc' StopCutscene...
30294: 'redef_csc' StopCutscene...
30294: 'reatk_csc' StopCutscene...
Spent 135ms waiting
Spent 485ms total
Finished compositing contextId -1 team security (0) cinematic: false
Spent 265ms waiting
Spent 829ms total
Finished compositing contextId 1 team resistance (1) cinematic: false
Spent 191ms waiting
Spent 559ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 73ms waiting
Spent 434ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 258ms waiting
Spent 719ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 219ms waiting
Spent 647ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 270ms waiting
Spent 795ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 11ms waiting
Spent 325ms total
Finished compositing contextId 22 team resistance (1) cinematic: false
Spent 464ms waiting
Spent 921ms total
Finished compositing contextId 23 team resistance (1) cinematic: false
Spent 7ms waiting
Spent 327ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 74ms waiting
Spent 400ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 338ms waiting
Spent 699ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 14ms waiting
Spent 318ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 88ms waiting
Spent 385ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 178ms waiting
Spent 562ms total
Finished compositing contextId 19 team security (0) cinematic: false

Also, where can i locate my autoexec? I bought BRINK through steam and have been unable to find it. Wondering incase you ask for what else i’ve changed, since i can’t remember.