Various things I managed to note down during the test weekends:
#1: Fragger’s machdaveine gun. (22 Feb test weekend)
Probably fixed by now, but hilarious.
http://i.imgur.com/zd3dWGM.jpg
#2: Pre-game leaver counts as not locked in. (22 Feb test weekend)
As visible in the screenshot below, someone leaving the game lobby before it began counted as not being locked in, despite everyone else in the lobby being locked in, resulting in needing to wait out the timer before the game could start.
http://i.imgur.com/A08O0bF.jpg
#3: Endless “Resume Match” cycle. (8 March test weekend)
After being unexpectedly booted from the game to desktop without apparent cause, restarting Dirty Bomb would bring up the “Resume Match” dialog box, which would then go through the loading cycle of “fetching game data”, “rejoining session”. However, instead of launching the game in progress like normal, after these unexpected crashes the cycle would return to “Resume Match”. Which, pressed, would start the cycle again. This continued indefinitely, even after restarting the game again, until the match in question had finished, resulting in an inability to play the game at all for the duration. I had this happen two separate times during the weekend.
http://i.imgur.com/ezzceyk.gif
#4: Stuck after last-second cancellation of “Join Game”. (8 March test weekend)
Using the server browser, at one point I managed to click “Cancel” on the “Joining Session” dialog box at what was probably the same time as it had just connected to the game in question. This stuck me in limbo until I restarted the game, greying out the “Cancel” button so I couldn’t close the dialog but not joining the game either. I remained at the screen pictured below for several minutes before restarting.
http://i.imgur.com/ZYE9zVi.jpg
#5: Connection interrupt at game completion resulting in 0 experience gain. (8 March test weekend)
One of the occasional “Connection Interrupted” hiccups came through just as a game was completing. When it righted itself a few seconds later, the servers seemed to have lost connection to my player account and rewarded me no experience (and also had no idea what level I actually was). The Experience screen and the Performance screen included below to show badges earned vs badge exp.
http://i.imgur.com/iZ0NnkM.gif
#6: Black box graphical glitch on points of light. (8 March test weekend)
I put 27 hours into the test weekends and only came across this a handful of times, but occasionally I would experience black boxes on vivid points of light. I’m running Win7-64, an i7, and a GTX970 with up-to-date drivers. I think I run all settings High except possibly Shadows, since I tend to tone those down for the performance bump.
http://i.imgur.com/tcY34av.gif
#7: End of match returning to blank menu screen, every time. (8 March test weekend)
The other bugs I found were infrequent weirdness, but this one was a constant feature and very tedious to deal with. If I wait for the “Next Match” timer to count down at the end of a game, the game returns me to the screen pictured below, 100% of the time, without fail. From that screen I can interact with the buttons available in the top bar: I can access settings, friends list, etc. But the main UI area remains blank and waiting at this screen for several minutes does not eventually load into the full, functional main menu. My only option from this screen is to close down the game and restart.
It will also return me to this menu if I leave a server before the “Next Match” countdown finishes and then rejoin the server again before the countdown has completed, explicitly tying the appearance of this blank screen to the process involved with pushing me to the “Next Match”. As it is, at the end of every game I have had to exit a server before the “Next Match” and then watch the server browser to see when my server hits the Lobby stage, at which point I can rejoin and continue playing.