After fiddling around with the SGUIHUDPlayer for a whole day, i found a few things that i can’t get to work properly:
-
The red bar highlighting the ObituaryMessages containing yourself, doesn’t seem to be cut off properly. It extends to infinite width to the right: http://i.imgur.com/FNgruRi.jpg
-
The GameWaveTimerPosition is extremely awkward to work with. You can not flawlessly attach it to another element (in the screenshot i was trying to attach it to the top center of the minimap with
GameWaveTimerPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_TOP,VA=“Minimap”,HA=“Minimap”)) or attach it to the left of WeaponAmmo or some other elements. It all turns out to be impossible, since it behaves so weird. You have to position it experimenting with PixelOffset to get it anywhere you want, which is a bit counter-productive since it breaks all-around compatibility of the created UI with different resolutions and aspect ratios. -
Skew doesn’t work at all for me.
PlayerHealthPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_LEFT,V=HA_TOP,HA=“Objective”,VA=“Minimap”),ShadowOffset=(X=-1, Y=-1),Skew=2)
trying Skew=1, 2, 5, 150, no result. -
There seems to be a shadow of PlayerHealth (healthbar) that is out of control.
http://i.imgur.com/AayqlV0.jpg
I noticed this earlier with other people’s configs. On random occasions, what appears to be a health bar shadow, moves further to the right, left or partially back under the health bar in a horizontal fashion. It even happens when you assign a ShadowOffset=(X=-1, Y=-1) to PlayerHealthPosition.