[Game Bug] Random crash on map load (Invalid number of texture coordinates)


(FireDart) #1
  • Type of Bug: Game
  • Description: Dirty Bomb crashes randomly on map load
  • Video / Screenshot: None
  • Steps to reproduce: None (happens randomly)
  • Result: Game crashes
  • Expected result: Enter the match
  • Reproduction rate: Unknown Random It happens fairly consistently.

After one of the crashes I found this in my clipboard:


Invalid number of texture coordinates

RaiseException() Address = 0x76f6c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a6891   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x3c4cd3   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x3c49ca   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x3c4890   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x3c3e3c   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x3c378b   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
Address = 0x3c9b6e   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32	bbmalloc.dll]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x24fbd4f  (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x25c298b  (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x2595ca9  (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa265be   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa28fde   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa2e298   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::System::`default constructor closure'() Address = 0x5282ee   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::System::`default constructor closure'() Address = 0x528428   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa267b2   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa2e976   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x494fa6   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::Render::Matrix2x4<float>::Prepend() Address = 0xde29ae   (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]

I’m also getting a ton of:

Log: USGAsyncPawnSkinsManager::AddResource - SkinSetPool is too small. Spawning new skin.

Inside of the Launch.log. Do you have a way to upload the launch.log directly?


(RazielWarmonic) #2

Hey there @FireDart!

Thanks for your report - you can upload your launch.log directly to our customer support link: https://support-dirtybomb.nexon.net/hc/en-us

It helps us out a lot!

Thank you again!