- Type of Bug: Game
- Description: Dirty Bomb crashes randomly on map load
- Video / Screenshot: None
- Steps to reproduce: None (happens randomly)
- Result: Game crashes
- Expected result: Enter the match
- Reproduction rate: Unknown Random It happens fairly consistently.
After one of the crashes I found this in my clipboard:
Invalid number of texture coordinates
RaiseException() Address = 0x76f6c42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll]
Address = 0x4a6891 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x3c4cd3 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
Address = 0x3c49ca (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
Address = 0x3c4890 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
Address = 0x3c3e3c (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
Address = 0x3c378b (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
Address = 0x3c9b6e (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32 bbmalloc.dll]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x24fbd4f (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x25c298b (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
AK::IAkStreamMgr::m_pStreamMgr() Address = 0x2595ca9 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa265be (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa28fde (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa2e298 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::System::`default constructor closure'() Address = 0x5282ee (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::System::`default constructor closure'() Address = 0x528428 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa267b2 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
PIBGetInterface() Address = 0xa2e976 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Address = 0x494fa6 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
Scaleform::Render::Matrix2x4<float>::Prepend() Address = 0xde29ae (filename not found) [in C:\Program Files\Steam\steamapps\common\Dirty Bomb\Binaries\Win32\ShooterGame-Win32-Shipping.exe]
I’m also getting a ton of:
Log: USGAsyncPawnSkinsManager::AddResource - SkinSetPool is too small. Spawning new skin.
Inside of the Launch.log. Do you have a way to upload the launch.log directly?