[GAME BUG] PLEASE, we need the min10 servers back


(approvingGlow) #1

Right now it’s just: “the team that coincidentially has less lvl1-3ers wins”.

It is so much less fun since the MM for min10 is bugged. It was working before, how did you even break it?!

You break something that worked perfectly fine for so long, then you leave it broken for months. So painful.


(loonyTop) #2

Agreed, I have no idea why they were taken away. The teams now are either incredibly unbalanced or just filled with low level players.


(approvingGlow) #3

I’m sick and tired of playing in teams where nothing works.


(Uriei) #4

Min Lvl 10 servers will not solve this, and you know that.


(loonyTop) #5

This game balances teams worse than COD. Just had a team where I was the highest at level 15 facing 61, 28, 30 and others. Either that or it’s all low levels who just play team death match. Tempted to forgive EA and pick up Battlefield again at this rate.


(approvingGlow) #6

They solve it to some extend that makes gameplay bearable.

It’s not like those times when it puts me alone with 5 lv 1-7s against 3 lvl 20+ in the enemy team, i can press tab and know it’s game over. At least i don’t know how the round is going to end by just looking at the scoreboard at the beginning.


(loonyTop) #7

Forgiving EA, Splash Damage, is this what you want?! IS IT?! Does SD just want to watch the world burn?!


(Gi.Am) #8

Uhm what are you guys talking about, Min Level 10 servers are still online (61 in total). Only thing is most of them are empty and quickjoin trys to avoid putting you into empty servers.

If you want to play minimum level 10 you gotta use the Server browser and jumpstart an empty one by joining and waiting (shouldn’t take to long till people jump into it) as soon as it got a couple of players more will come via quickjoin.


(approvingGlow) #9

[quote=“Gi.Am;71089”]Uhm what are you guys talking about, Min Level 10 servers are still online (61 in total). Only thing is most of them are empty and quickjoin trys to avoid putting you into empty servers.

If you want to play minimum level 10 you gotta use the Server browser and jumpstart an empty one by joining and waiting (shouldn’t take to long till people jump into it) as soon as it got a couple of players more will come via quickjoin.[/quote]

The problem is that quickjoin on objective NEVER puts you into min10s, in other words manually filled half-full min10s do not fill up.
QuickJoin on StopWatch however DID place me in min10 servers at points.

Yes the servers are theoretically online…

For example, right now i’m looking into the server browser. Showing all objective servers.

There is one 14/14 and one 7/14 min10s running. I activate QuickJoin and it puts me as lvl 28 into a regular server with a hand full of lvl 1-7 players and two above lvl 10. THIS is the reason why the min10s are not running and filling up properly, unless a hand full of players conglomerate and somehow magically start one up manually. And even then it is still only kept running by players manually joining it through the server browser.

The refill&startup flow is obstructed because of the broken min10 QuickJoin.


(elegantFerret) #10

The game should be balanced by skill not level. by giving each player a skill level ( which can change on preformance ) and when creating a team it calculates the total skill level for each team and shifts them so that the teams have as close of a combined skill level as possible allowing for the best balanced matchups


(elegantFerret) #11

The skill level is calculated by how many points you earn in each catagory and places one of three skill branches. Combat, Support or Objective. The three branches help show players what kind of teammates you have. The skill branch isn’t what your level is based on but your total combined xp. all of this is taken through all the game modes and is displayed no matter what game mode you play ( all one gamemode basicly since stopwatch is the same gamemode but longer) to best balance the game might try to balance both skill level and what branch players are in to make teams more even and have better flow.


(approvingGlow) #12

That all sounds like a good idea to consider, but regardless there is little use of putting lvl 30+ players in a team with a random amount of lvl 1-7ers. Have the skill value calculation or not, until players know how to walk (lvl10+), it’s a really good idea to separate them to avoid frustration.

Frustration on both sides, the players with low levels get fragged all the time not given a fair chance to improve, while the high levels spectate a team that doesn’t know where to go.


(elegantFerret) #13

it ovbiously doesn’t mean that the skill level balancer would put one person with really high level and all the low levels on one team but would balance the skills so there is a general balance some low and high levels on each team


(approvingGlow) #14

[quote=“elegantFerret;71682”]it ovbiously doesn’t mean that the skill level balancer would put one person with really high level and all the low levels on one team but would balance the skills so there is a general balance some low and high levels on each team
[/quote]

Yeah that’s something for the suggestion corner. At this point i’m not too convinced that anybody is really working on this game, so it seems a bit far fetched to implement that skill evaluation system compared to just fixing the min10 QuickJoin, which has already worked.

Team balance is a considerable topic but something entirely different than having the min10s working. Your system doesn’t cancel out the mentioned frustration. I don’t wanna watch lvl1s on my team and neither do you, let them learn somewhere else.

Basically thread hijacking is what you’re doing here.


(Gi.Am) #15

[quote=“approvingGlow;71417”][quote=“Gi.Am;71089”]Uhm what are you guys talking about, Min Level 10 servers are still online (61 in total). Only thing is most of them are empty and quickjoin trys to avoid putting you into empty servers.

If you want to play minimum level 10 you gotta use the Server browser and jumpstart an empty one by joining and waiting (shouldn’t take to long till people jump into it) as soon as it got a couple of players more will come via quickjoin.[/quote]

The problem is that quickjoin on objective NEVER puts you into min10s, in other words manually filled half-full min10s do not fill up.
QuickJoin on StopWatch however DID place me in min10 servers at points.

Yes the servers are theoretically online…

For example, right now i’m looking into the server browser. Showing all objective servers.

There is one 14/14 and one 7/14 min10s running. I activate QuickJoin and it puts me as lvl 28 into a regular server with a hand full of lvl 1-7 players and two above lvl 10. THIS is the reason why the min10s are not running and filling up properly, unless a hand full of players conglomerate and somehow magically start one up manually. And even then it is still only kept running by players manually joining it through the server browser.

The refill&startup flow is obstructed because of the broken min10 QuickJoin.[/quote]

Strange what ping did you have towards the min 10 servers? Quickjoin should place the min 10 servers at the beginning (likewise max 5 for new players), but it also tries to put you into the best server (number of players, latency). My point was that if you want to reliable play min level 10 browser is the faster option and as soon as it is half full people will flow in usualy (either quickjoin or seeing them in the server browser).

To be honest since the latency test on quickjoin takes ages server browser is imo the better option anyways.

@elegantFerret The game does something like that already but only at the beginning of a lobby based on the performance of the last matches. Unfortunaly because people have a tendency to leave, join midgame. Teams get out of balance pretty quickly, since it isn’t doing skill balance then. The skillshuffle vote does it. But its still to easy to overlook


(approvingGlow) #16

[quote=“Gi.Am;71984”]Strange what ping did you have towards the min 10 servers? Quickjoin should place the min 10 servers at the beginning (likewise max 5 for new players), but it also tries to put you into the best server (number of players, latency). My point was that if you want to reliable play min level 10 browser is the faster option and as soon as it is half full people will flow in usualy (either quickjoin or seeing them in the server browser).

To be honest since the latency test on quickjoin takes ages server browser is imo the better option anyways.[/quote]

All i said applies to the EU region for me, all EU servers have a ping between 40 and 50 for me. I have a ping of 150-600 for the other regions, so i’d presume and hope the game doesn’t consider those for me.

I would only use the server browser, but that brings the next problem to the table:
Using the Browser effectively takes too long. Obviously someone with a couple of 100 hours into the game favorites the servers, regions of his preference and does not need to download the full server list, including all AUS, ASIA, Max5 and whatnot that isn’t even remotely interesting to see.

Every time you open the server browser, you are forced to wait until the whole list is downloaded once, only when it’s done you can switch to the favorites. Totally ineffective.

All other games with a server browser like that, starting with the first half-lifes until now, CS and so on have the “Download the whole list” as an optional button on the side, effectively reducing traffic and waiting time. Maybe force it when someone opens the browser for the first time ever.
You start up the browser, you get the list you already downloaded last time. If you hit “Refresh all”, you simply ping all the servers within the list you already had with getting player info. No automatic action at all on opening the browser, Especially not downloading the whole list. Maybe ping the list you’ve had, but even that should be an action on request so that your first decision is “i want to work with the whole list” or “i want to work with my favorites”. Simple shit, every other game got that straight away.


(approvingGlow) #17

When the min10 objective QuickJoin worked, we almost permanently had 2-5 min10s full/filling, obviously depending on the time of the day.

Right now, if you’re lucky you can see a min10 running “manually” once or twice a week. Most of the time nothing.

People use QuickJoin. I try to use QuickJoin. Trying to say, that also a certain percentage of the high level players are using QuickJoin, not exclusively the browser, therefore the EU min10s are at the brink of death right now, as opposed to running constantly before.