Game breaking


(Darkcola) #1

I was curious, genuinely so if the alpha testers ever did this test to see if the game can be broken in play:

Assuming a team of 8 vs 8, what if there was large character repetition on one team versus a more ‘balanced’ yet considered competitive team. Also assume skill levels are equal. This would mean- for example- on a map like bridge you would see the one team with:
5 Stokers, 3 auras.
This is just ONE example. Then it could shift to another of 5 fraggers and 3 Pheonix, and so forth. Whatever combination you can imagine- WITH the choke points, map advantages etc all considered. Would this kind of thing produce completely unstoppable combinations that would, by their inherent traits, ruin a match?


(RyePanda) #2

This is why, in competitive play, it’s 5 v 5. And in tournaments each team can only have 1 of each merc. Also, under your scenario, the other team could just use 5 naders 3 sawbonez. Really whatever you do to one team the other team could do back. So I don’t think you could produce a complete, absolute stop/


(Darkcola) #3

Wait a sec- follow the assumptive parameters first. Assume one team is following the above rules but the other is NOT- but the death by clone concept. Also, even if the other team did the ‘same thing back’ the odds are not always there that they COULD. My question is mainly two-fold:

  • which are the most OP unstoppable combinations that trump most other combinations?
  • If the above can happen, then is the game outside of these artificial competitive rules easily broken (meaning unenjoyable to play)?

(MarsRover) #4

It’s pub. There is no squad coordination. This can happen only by pure chance. Even with global free rotations it’s not common. Far more often you see bad team combinations - no medics, no fire support defending on chapel etc.


(Darkcola) #5

This has nothing to do with my post…


(KorpKyuuSama) #6

Never tested? You mean every lower level pub game?? xD


(Jostabeere) #7

I mean, nice you made some thoughts about this topic, but I would advise you to read more about the term ‘gamebreaking’.


(Darkcola) #8

lol both arranged competitive and pub- mainly competitive against equally skilled teams to show superiority of class and combinations in this large scale as I mentioned above.


(KorpKyuuSama) #9

I undestand what you are saying.

But there is to many factors involve to manager a precise result.


(MarsRover) #10

This has nothing to do with my post…[/quote]

It has everything to do. The thing you are pretty much never happens. It would be stupid and detrimental to the game health to do balance or limit anything in pubs based on that. Tournaments have their own rules so this also doesn’t apply.

So what is your point?


(Darkcola) #11

This has nothing to do with my post…[/quote]

It has everything to do. The thing you are pretty much never happens. It would be stupid and detrimental to the game health to do balance or limit anything in pubs based on that. Tournaments have their own rules so this also doesn’t apply.

So what is your point?[/quote]

If you think a bit, ask yourself where did this premise come from? Simple, I experienced it. Had a match where there were 4 stokers in tight areas, medics for support. It was brilliant and fire bomb city. And due to the randomness of the pub match- there was not an effective counter. So I extrapolated- and would like to push this hypothesis to the extreme.

Also, I’ve seen this in other matches- planned as well- using simply a large number of cloned mercs in key situations- ala tf2. However, tf2 although imperfect has some different ideas on balance.


(MarsRover) #12

Stoker has average squishiness and 40s ability cooldown. Nothing spectacular about him.

Your team had no counter for offensive merc+medic combo. Three of those four stokers could’ve been replaced with Fragger/Thunder/Nader/Fletcher and the result would still be the same.

Looks like your team got beaten because of better teamplay and squad deficiency on your side.

That’s assuming the teams were equally matched, nothing in your post supports that. That’s basically not provable.

In TF2 you have access to all classes and can switch freely during the match. It’s a very different system.


(Darkcola) #13

[quote=“MarsRover;133290”]Stoker has average squishiness and 40s ability cooldown. Nothing spectacular about him.

Your team had no counter for offensive merc+medic combo. Three of those four stokers could’ve been replaced with Fragger/Thunder/Nader/Fletcher and the result would still be the same.

Your team got beaten because of better teamplay and squad deficiency on your side.

That’s assuming the teams were equally matched, nothing in your post supports that. That’s basically not provable.[/quote]

Holy shit- I know this is a public forum but OMG- dense much?

Stop nitpicking, I SAID the event sparked my curiosity about the conditions I laid out above. All I asked if it was ever conceived and tested. I am not asking for an analysis of the ‘stoker’ situation, it was simply the catalyst of this line of thought. OMG, I mean really- read ever? much? anything?


(Nail) #14

yes, any thing can be broken if you try, as Alphas we didn’t test that sort of thing unless specifically asked by SD, that’s the sort of thing free rotations are for


(Amerika) #15

This thread sounds like an attempt at a what if scenario that is essentially the DB version of, “Who would win in a battle of 3 great apes with baseball bats versus 30 ninja mice with scuba gear”.

Sure, it can be fun to talk about but not exactly a deep topic of conversation. So everyone please chill out a bit.


(Darkcola) #16

[quote=“Amerika;133368”]This thread sounds like an attempt at a what if scenario that is essentially the DB version of, “Who would win in a battle of 3 great apes with baseball bats versus 30 ninja mice with scuba gear”.

Sure, it can be fun to talk about but not exactly a deep topic of conversation. So everyone please chill out a bit.[/quote]

well yes, exactly- to a point. i would like to know the most ‘winning’ combinations and do some tests :smiley: I think it would be a lot of fun and frustration!

Chill out is exactly it- this always happens when someone thinks ‘outside the box’ or does not conform to these strange unspoken rules.


(Amerika) #17

[quote=“Darkcola;133376”][quote=“Amerika;133368”]This thread sounds like an attempt at a what if scenario that is essentially the DB version of, “Who would win in a battle of 3 great apes with baseball bats versus 30 ninja mice with scuba gear”.

Sure, it can be fun to talk about but not exactly a deep topic of conversation. So everyone please chill out a bit.[/quote]

well yes, exactly- to a point. i would like to know the most ‘winning’ combinations and do some tests :smiley: I think it would be a lot of fun and frustration!

Chill out is exactly it- this always happens when someone thinks ‘outside the box’ or does not conform to these strange unspoken rules.[/quote]

Well, a lot of that has to do with your presentation. You make a clickbait title of “Game Breaking” and then you don’t setup your what if scenario in a manner that is fun and instead present it as a potential serious problem. Of course people will get defensive and not play by your established rules because you did a poor job of setting it up. You could have easily removed the few conflict posts in this thread by not making the thread title something different and presenting it as a critical thinking “what if”.

So don’t absolve yourself of any wrongdoing here as my suggestion for chilling out goes out to you as well.


(Nail) #18

[quote=“Darkcola;133376”][quote=“Amerika;133368”]This thread sounds like an attempt at a what if scenario that is essentially the DB version of, “Who would win in a battle of 3 great apes with baseball bats versus 30 ninja mice with scuba gear”.

Sure, it can be fun to talk about but not exactly a deep topic of conversation. So everyone please chill out a bit.[/quote]

well yes, exactly- to a point. i would like to know the most ‘winning’ combinations and do some tests :smiley: I think it would be a lot of fun and frustration!

Chill out is exactly it- this always happens when someone thinks ‘outside the box’ or does not conform to these strange unspoken rules.[/quote]

there are no “winning” combinations, there are people involved. People are seldom consistent, and things change, ideas progress

You can’t play games with a calculator, I doubt there is a “winner” algorithm

after release you and Tokamak can bug Smooth for the stats


(Darkcola) #19

[quote=“Amerika;133384”][quote=“Darkcola;133376”][quote=“Amerika;133368”]This thread sounds like an attempt at a what if scenario that is essentially the DB version of, “Who would win in a battle of 3 great apes with baseball bats versus 30 ninja mice with scuba gear”.

Sure, it can be fun to talk about but not exactly a deep topic of conversation. So everyone please chill out a bit.[/quote]

well yes, exactly- to a point. i would like to know the most ‘winning’ combinations and do some tests :smiley: I think it would be a lot of fun and frustration!

Chill out is exactly it- this always happens when someone thinks ‘outside the box’ or does not conform to these strange unspoken rules.[/quote]

Well, a lot of that has to do with your presentation. You make a clickbait title of “Game Breaking” and then you don’t setup your what if scenario in a manner that is fun and instead present it as a potential serious problem. Of course people will get defensive and not play by your established rules because you did a poor job of setting it up. You could have easily removed the few conflict posts in this thread by not making the thread title something different and presenting it as a critical thinking “what if”.

So don’t absolve yourself of any wrongdoing here as my suggestion for chilling out goes out to you as well.[/quote]

I have NO idea what you are going on about.
I asked if it has been done. I have yet to see someone at all address anything I asked or put forward. All I get is- a bunch of this holier than thou stuff yet again.


(SiegeFace) #20

Ahem…