Urk, I’m confused… I’m sure it’s just lack of very basic knowledge…
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When I change the lean speed or max angle in bg_pmove.c, leaning is “jerky”. The same goes for leaving those values as they are, but allowing leaning while being prone.
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When I allow spectators to fly through playerclip brushes, the movement “hangs” for a split second while entering such a brush - and seems to make a small leap forward when exiting it.
So I guess it’s something to do with the clientside prediction using the default values or something? I assumed changing stuff in bg_pmove.c affects both server and client? And I couldn’t find that duplicated anywhere else yet.
But here’s the kicker: I just realized I can’t get the HUD to change… no matter what I change in cg_draw for example - commenting out the whole contents of DrawCrosshair or even Draw2D - nothing has ANY effect. The compiled cgame_mp_x86.dll differs in size, but that’s it.
Maybe that’s the cause of the other annoyances too… something is definately very wrong heh… I’m totally stumped!
