I’ve put about 11hrs into Dirty Bomb, and have discussed these issues with people who have put 30+ in, and here are some ideas that I believe would provide the game a more balanced experience for everyone, which would make it more fun as well!
Air / Orbital / Artillery Strike: These abilities need a longer cooldown. They spawn a bit too fast, so if your team or the enemy team have more than one character with these abilities it’s quite frustrating to fight them.
Another idea for these abilities is that they have a team shared cooldown.
Example: Your team has two Kira’s, and one has recently used Orbital Strike. Now any / all Kira on the same team have a cooldown on it and cannot use it for that amount of time.
With that in place, teams cannot spam the sky drops. The cooldowns for Kira would not apply to the cooldowns on Skyhammer. Although with Skyhammer, if one on your team uses the Air Strike indoors and the cooldown is reduced 75%, any other Skyhammer on your team will share that same reduced cooldown.
Aura’s Healing Station: As an Aura main, I love this, but even I can admit it’s overpowered. If played right Aura or anyone on her team can stand in the station and take out many opponents without dying. My idea for balancing this is: Anyone in combat will be healed at a decreased rate, once out of combat for a few seconds you will then be healed quicker.
So say you’re in a firefight and standing in Aura’s healing, you are then healed at 5 health every 2 seconds, but once out of combat for 5 seconds you will then be healed at the normal rate. (This would not change the amount you’re healed if you pick up a medkit, and my rate of healing is not an exact / perfect example of what should be used in game.) I’m sure the amount of health per second would need to be tweaked.
Maps: The maps on Dirty Bomb are really pleasing to jump around on and look at, but they’re not balanced so that both attackers and defenders have an equal chance at winning. There are too many camping spots, sky drops are often spammed especially when there is an EV on the map, and the maps layout favors one side. In order to fix this, the entire layout of the maps would need to change. A lot of work? Yes, but in the long run it would make a less frustrating game.
Obviously my ideas would need to be changed, and there’s probably a lot of kinks I have not touched on, but these are the main issues I’ve had / have heard other people have. Please feel free to provide your own ideas and issues, and what you would like to see changed to maybe balance the game more!