Gale is a version of one of my earlier Fire Supports, but this time it uses different weapons and just provides ammo instead of recharging abilities. I only made this version because that I would like to see a class that carries primaries as sidearms, and that kind of class would not be as greatly effected by a lack of fire supports, so why not make him a fire support himself?
Actually, Arty could use a similar treatment. Or Stoker could use different weapons, meh…
Gale
110 HP
410 speed
Primaries:
[spoiler]SMG-9
Hochfir
Blishlock[/spoiler]
Secondaries:
[spoiler]
Ahnuld-12
Hollunds 880
Remburg 7[/spoiler]
Melee:
[spoiler]Stilnoto Stiletto
Beckhill Combat Knife
Baton (kukri range with high RoF, but low individual shot damage)[/spoiler]
Abilities:
[spoiler]Ammo Pack - Gives ammo like Skyhammer and Arty.
Helicopter Support - Brings in a helicopter that, really, just acts similarly to Bushwhacker’s turret, but in the sky. It doesn’t stay in the air forever and must return to base after a while. It can be shot down, and if it gets shot down the cooldown for the chopper increases from 40 seconds to 80 seconds. Because of this it potentially has the longest cooldown time.
It can only move to areas where an Arty strike can hit it. It also has a crit spot: the cockpit’s window. An effective sniper can take that thing out with ease, while the Bushwhacker doesn’t have such a vulnerability and doesn’t have to have his turret completely out in the open, or open to an Arty strike or Kira’s laser.
The helicopter has 140 HP. Its weapon has 400 RPM and with unlimited range, dealing 22 damage per hit.
Its movement pattern:
Spawns at friendly spawn point, but at the highest point above the map.
Flies above map geometry straight towards point (at a height where in a 30m radius would “death from the sky” abilities not collide with anything) where it was told to go to by the player.
Opens fire on anything it sees, having a little bit faster reaction time and much better sight range compared to Bushwhacker’s turret.
Then again, a support helicopter can be very glitchy…[/spoiler]
Unique features:
Carries two primaries at once. Arsenal diversity is this class’s advantage.
Helicopter is a much more broad form of area denial, but is traded off with the fact that it has a long cooldown time if it’s neutralized, and could be neutralized fairly quickly, even by assassination classes and fellow fire supports.