This is a basic target script trigger similar to the doors in battery.
I know that my target script trigger is working correctly because when I activate the func_invisible_user it will trigger the tank_lock_trigger switch routine and print out the announcement text.
However, the console tells me that the name “tank_lock” is unknown and won’t run the rest of the script for my switch. Now, I may be old, but I’m not blind yet. It’s in there. Any ideas why the tank_lock_trigger scriptblock can’t see the tank_lock scriptblock?
I’m using this exact same scripting setup for a switchable door and that one is working perfectly fine. I tried using a different name for my scriptblock but the console wouldn’t see that one either. And I’ve already checked for missing “{}” thingys.
// ================================================
// Tank Lock Switch
// ================================================
tank_lock_trigger
{
trigger switch
{
wm_announce "^3Triggering the Tank Lock Script!"
trigger tank_lock switch
}
}
tank_lock
{
spawn
{
accum 1 set 0
accum 2 set 3 // 0 = locks unlocked 1 = locks locked 2 = locks disabled 3 = locks empty
setstate tank_blocks invisible
}
trigger switch
{
accum 1 abort_if_equal 1
accum 2 trigger_if_equal 0 tank_lock lock
accum 2 trigger_if_equal 1 tank_lock unlock
accum 2 trigger_if_equal 2 tank_lock failed
accum 2 trigger_if_equal 3 tank_lock empty
}
trigger lock
{
accum 1 abort_if_equal 1
accum 1 set 1
wm_announce "^1Tank Repair Locks engaged!"
trigger tank_lock_switch up
playsound sound/movers/switches/butn2.wav
wait 200
playsound sound/movers/doors/door5_locked.wav
setstate tank_blocks default
accum 2 set 2
accum 1 set 0
resetscript
}
trigger unlock
{
accum 1 abort_if_equal 1
accum 1 set 1
wm_announce "^2Tank Repair Locks released. Repairs Complete!"
trigger tank_lock_switch down
playsound sound/movers/switches/butn2.wav
wait 200
playsound sound/movers/doors/door5_locked.wav
setstate tank_blocks invisible
accum 2 set 3
accum 1 set 0
resetscript
}
trigger failed
{
accum 1 abort_if_equal 1
accum 1 set 1
wm_announce "^3Tank Repair Locks cannot be released until repairs are complete!"
playsound sound/movers/switches/switch_01.wav
accum 2 set 2
accum 1 set 0
resetscript
}
trigger empty
{
accum 1 abort_if_equal 1
accum 1 set 1
wm_announce "^3Error: No tank to repair."
playsound sound/movers/switches/switch_01.wav
accum 2 set 3
accum 1 set 0
resetscript
}
trigger enable
{
accum 1 abort_if_equal 1
accum 1 set 1
accum 2 set 0
accum 1 set 0
resetscript
}
trigger release
{
accum 1 abort_if_equal 1
accum 1 set 1
accum 2 set 1
accum 1 set 0
resetscript
}
}
tank_lock_switch
{
spawn
{
}
trigger up
{
gotomarker tank_lock_switch_up 60 wait
}
trigger down
{
gotomarker tank_lock_switch_dn 60 wait
}
}