g_script_scriptparese(), error (line 224): '}' expected, end of script found.
script u can see here
http://www.etmapki.republika.pl/hydro.script
cya
ps. thx to help… plz talk only about this subject 
g_script_scriptparese(), error (line 224): '}' expected, end of script found.
script u can see here
http://www.etmapki.republika.pl/hydro.script
cya
ps. thx to help… plz talk only about this subject 
death // this is called when the entity is destroyed...
{
wm_announce "Allies have breached The Axis Door!" // ... when the entity is destroyed, you annouce the message to all players in game with this
}
}
g_script_scriptparese(), error (line 221): '}' expected, end of script found.
plz close or delete this topic BIG THX TO HEEEN
he help me danke sehr
Why are you helping someone that has a signature so brazen?!
"I converting some maps from RtCW and nobody can stop me!!! WUNDERBAR!!! "
It means you don’t have matching pairs of open and closing parenthesis’. You need to go through your script, and find out where you are missing a ‘}’.
cant find it
[b]game_manager
{
// *********************************************
// **************** CONSTRUCTIBLES *************
// *********************************************
defense1
{
spawn
{
wait 400
trigger defense1 setup
constructible_class 3
}
trigger setup
{
setstate defense1_materials default
setstate defense1_materials_clip default
setstate defense1_flag default
setstate defense1_teeth invisible
}
buildstart final
{
setstate defense1_materials default
setstate defense1_materials_clip default
setstate defense1_flag default
setstate defense1_teeth underconstruction
}
built final
{
setstate defense1_materials invisible
setstate defense1_materials_clip invisible
setstate defense1_flag invisible
setstate defense1_teeth default
trigger tank disable_stage2
}
decayed final
{
setstate defense1_materials default
setstate defense1_materials_clip default
setstate defense1_flag default
setstate defense1_teeth invisible
}
death
{
setstate defense1_materials default
setstate defense1_materials_clip default
setstate defense1_flag default
setstate defense1_teeth invisible
trigger tank enable_stage2
}
trigger remove
{
setstate defense1_toi invisible
setstate defense1_materials invisible
setstate defense1_materials_clip invisible
setstate defense1_flag invisible
setstate defense1_teeth invisible
remove
}[/b]
You have GOT to be kidding!!! What the crap are you thinking sin?! You want me to respect your request to stay on topic, when you don’t respect other mapper’s request to not convert their maps?!
You are sickening.
Not going to help anyone who rips off other peoples’ maps and no one can make me!!! WUNDEBAR!!!
because he keeps asking me on icq…
oh wait, i could use that as some kind of educating method
“i will help you if you stop ripping maps”
hehehe :bash:
lol
@congraz to heeen…
well done
EDIT:
@sin:
why should the “Level-Designer” admin delete the thread ?
you know what i’m talking about :bump:
:moo:
fidel