g_script_scriptparese(), error (line 224): '}' expected


(system) #1

 g_script_scriptparese(), error (line 224): '}' expected, end of script found.

script u can see here

http://www.etmapki.republika.pl/hydro.script

cya

ps. thx to help… plz talk only about this subject :slight_smile:


(heeen) #2

death // this is called when the entity is destroyed...
{
wm_announce "Allies have breached The Axis Door!" // ... when the entity is destroyed, you annouce the message to all players in game with this
}
}

(system) #3
g_script_scriptparese(), error (line 221): '}' expected, end of script found. 

plz close or delete this topic BIG THX TO HEEEN :slight_smile: he help me danke sehr


(chavo_one) #4

Why are you helping someone that has a signature so brazen?!

"I converting some maps from RtCW and nobody can stop me!!! WUNDERBAR!!! "


(flashkillaman) #5

i have the same problem how can i fix it?


(chavo_one) #6

It means you don’t have matching pairs of open and closing parenthesis’. You need to go through your script, and find out where you are missing a ‘}’.


(flashkillaman) #7

cant find it
[b]game_manager
{

// *********************************************
// **************** CONSTRUCTIBLES *************
// *********************************************

defense1
{
spawn
{
wait 400
trigger defense1 setup

	constructible_class 3
}

trigger setup
{
	setstate defense1_materials default
	setstate defense1_materials_clip default
	setstate defense1_flag default


	setstate defense1_teeth invisible
}

buildstart final
{
	setstate defense1_materials default
	setstate defense1_materials_clip default
	setstate defense1_flag default


	setstate defense1_teeth underconstruction
}

built final
{
	setstate defense1_materials invisible
	setstate defense1_materials_clip invisible
	setstate defense1_flag invisible


	setstate defense1_teeth default

	trigger tank disable_stage2

}

decayed final
{
	setstate defense1_materials default
	setstate defense1_materials_clip default
	setstate defense1_flag default


	setstate defense1_teeth invisible
}

death
{
	setstate defense1_materials default
	setstate defense1_materials_clip default
	setstate defense1_flag default


	setstate defense1_teeth invisible

	trigger tank enable_stage2
    }

trigger remove
{
	setstate defense1_toi invisible
	setstate defense1_materials invisible
	setstate defense1_materials_clip invisible
	setstate defense1_flag invisible
	setstate defense1_teeth invisible

	remove
}[/b]

(system) #8

:expressionless:
SiN
:moo:


(chavo_one) #9

You have GOT to be kidding!!! What the crap are you thinking sin?! You want me to respect your request to stay on topic, when you don’t respect other mapper’s request to not convert their maps?!

You are sickening.


(Ifurita) #10

Not going to help anyone who rips off other peoples’ maps and no one can make me!!! WUNDEBAR!!!


(system) #11
ps. thx to help... plz talk only about this subject

JAWOHL!?


(heeen) #12

because he keeps asking me on icq…
oh wait, i could use that as some kind of educating method
“i will help you if you stop ripping maps”

hehehe :bash:


(fidel castro) #13

lol

@congraz to heeen…
well done

EDIT:
@sin:

why should the “Level-Designer” admin delete the thread ?
you know what i’m talking about :bump:

:moo:
fidel