G_FindConfigStringindex: overflow


(PasaKuningas) #1

Hey,

Meh, found out the limit is 16 flushes (remapshaderflush) total.
Oh well, got to figure out something else.

Instead of the old question, can someone tell me, is it possible to add animation (texture animation/swapping in this case.) in MilkShape without using bones?


(ailmanki) #2

Not really in MilkShape, but you can modify how the model looks like ingame by using shaders.
http://robotrenegade.com/q3map2/docs/shader_manual/triggerable-shader-entities.html
Maybe this is also of interest:
http://robotrenegade.com/q3map2/docs/shader_manual/lightstyles.html
And scroll down to animMap:
http://robotrenegade.com/q3map2/docs/shader_manual/stage-directives.html

Another variant you can maybe use, is to rotate the model, and by rotation showing a different part of the model… well kinda complicated depending on what you want to achieve.

About remapshader, as far as I know there is a limit on remapshader (because if a new client joins in, he gets that remapshader configuration sent over inet - thus its very restricted), but you can flush it certainly more then 16 times.