I’ve recently added some custom textures/shaders to my map and am using the ‘remapshader’ command to switch the shaders in the script. The textures/shaders are being used as status lights for machines.
Everything was working great, so I decided to add a few more. Now I get a ‘G_FindConfigStringIndex: overflow’ error. If I comment out one ‘remapshader’ at random, then all works ok. Is there a limit to the number of remapshaders you can ‘define’.
Of course, I can do all the above by making script_movers and using setstate, but I thought I’d try something new.
Any ideas?
Thanks

