Good evening,
I’ve just, I think, finished my map. There were a dark corner, I’ve added a light and a dynamic light. I went through 8049 seconds of Light phase. And the map is unplayable beyond the Warmup /o/
I get the error in the title, G_FindConfigstringIndex: overflow, but thanks to ETPro I have something more precise:

Most of the threads point the remapshaderflush function, but here it’s not it, and a single one talks about lights.
I would like to know if this counter takes in consideration ALL the light entities (corona, light, dlight, lightjunior), so I can for instance just remove some lightjunior, or is it only related to dlight or light or corona (because these are the 3 duplicated ones which made the runtime fail)?
Hope some people who have read the source can answer ^^
Thanks in advance,
Mateos
PS: Will need some testers for the map when it’s fixed, 1944 Nordwind 2.1 (Test 3), 32 slots max I think, recommended to have Double-Jump off for it. FYI, thanks 