g_findconfigstringindex: overflow
Getting the above error when trying to run my map - no idea what it means, so any help is welcome.
To give an idea of what I’m up to that may be related, I just wrote a program that outputs (roughly) 100 shaders - I intend to use these shaders at timed intervals to give the idea of the skybox changing time of day (the only way I can think of doing it since all my other ideas came to naught).
These shaders are of particular interest to me since I copied and pasted their structure from Ydnar’s help in the Simpsons map - basically I want just a pure colour shader, since it’ll be blendfunc filter’ed over the background skybox to let me change the (percieved) colours of the skybox.
Hence, here’s an example of 1:
textures/mml_minastirith_fp3_sky/sky_1_4
{
qer_editorimage textures/mml_minastirith_fp3_sky/sky
q3map_rgbGen const ( 0.2000 0.2000 0.2000 )
q3map_remapShader textures/mml_minastirith_fp3_sky/sky
}
where the remapshader is this:
textures/mml_minastirith_fp3_sky/sky
{
q3map_noVertexLight
{
map $whiteimage
rgbGen vertex
blendFunc GL_DST_COLOR GL_ZERO
}
}
Bear in mind there’s a lot of these, so it may have something to do with it, but I can’t think what.
Alternatively, if someone has an idea (bar having hundreds of tiny coloured TGAs that I swap between) for how to do lots of shaders varying only by pure colour tone, I’m all ears.

