G_Alloc: failed on allocation of 37920 bytes :o
Alright, I never knew there was a limit on the size of your mapscript but now I know. I checked by removing a little bit of code and sure enough…
G_Alloc: failed on allocation of 37920 bytes :o
Alright, I never knew there was a limit on the size of your mapscript but now I know. I checked by removing a little bit of code and sure enough…
i think the limit is on the number of routines tho, so it might help you if you summarise all your stuff into fewer entities/routines/triggers
i remember i used to have 2 script triggers for 2 parts of the same effect i wanted, so when i cloned the stuff the script became huge; i deleted one target_script_trigger and combined the 2 triggers on to a more elaborate one; still ima noob so im just guessin
good luck
Well, I didn’t clone anything. Just used and modified the patrol point script to what I wanted to use it for and also used a CTF and added a main objective.
Yeah…full… 