Well…i made a terrain with easygen, texturized and exported it.
Added some spawns and stuff to test, how the map looks like, but i get this error then:
G_AddSpawnVarToken: MAX_SPAWN_VARS
Through the forum search i’ve found out, that this error occures due to too many key/value pairs in the worldspawn entity. A random guy said, that he just deleted the skybox with the worldspawn-settings and it worked for him…
But well…for me it doesn’t. When i clear all vertexmapshader-keys from my worldspawn, none of the textures show up…
So…is there any other way how i can fix or avoid this error?
Thx in advance…
