Future of Ranked Matches and Competitive gaming with Squad system
I will put aside problems with weapon and merc balance such as viewkick/aimpunch, skillless features like rockets, mines etc, and focus on making ranked servers more atractive.
Ranked itself, what the problem?
The reason people fight and compete in ranked matches is obvious, it comes from fun, and ends on superb competitive games when one team wants to prove that is better from the other one.
Competition is something what attracts group of people, clans, teams to take a try with new game and show they can dominate on this backyard as well.
Now, let’s go to the first question. Why people would like to play ranked matches and what do they get for the winning? Is it attractive? No it’s not. And here’s why.
##1. “Squad” system
Introduce another thing next to barracks - “Squad”
Options for player without a squad.
- Show TOP 25 squads ranking (read below in next section)
- Form a squad (25k credits)
- Last matches between squads
Options for player with squad
- Show TOP 25 squads ranking (read below in next section)
- Last matches between squads
- Invite, kick, change name of squad, change tag
- Matches - invite other team to a squad war (ranked match with extra points)
- Create training lobby (since we don’t have rental servers… -.- “yet”)
##2. Queuing and matches
From now on, you can have 3 options:
- solo queue vs solo queuers
- duo q vs duo queuers
- 5 q vs 5q
or/and - squad queue from Squad menu which won’t match you up with any solo/duo/5 queuers
For both introduce merc limit, one merc per team.
Pre-game lobby banning (optional)
- Team leaders have 20 seconds to ban maps from a pool they don’t want to, which results to ban all maps except one.
##3. TOP
Like I mentioned before, being on top is something some players want to show of, they are first, number one. Rank doesn’t mean anything unless for telemetry system to get you in “balanced game”.
All you get is a trinket. So how to solve that?
Introduce TOP 25 page for clans with hall of fame after each season showing TOP 3 clans per season.
##4. Ranked points
Squad vs squad:
Win - 100 ranked points
Draw - 50 ranked points
Loose - 25 ranked points
/per member playing in the game and:
Win - 10 ranked points
Draw - 5 ranked points
Loose - 0 ranked points
/per member who is in squad but haven’t played in the game
Season TOP 3 Awards:
1st place: 5000 ranked points to split between members or 700 ranked points per member + points gained from your current rank + unlocked Season Weapon Case
2nd place: 3000 ranked points to split between members or 400 ranked points per member + points gained from your current rank + unlocked Season Weapon Case
3rd place: 1000 ranked points to split between members or 200 ranked points per member + points gained from your current rank + unlocked Season Weapon Case
Note: Above values are only to help you understanding the system, values may be different.
Regular ranked match (“RNG PUG”)
Win - 75 points
Draw - 40 points
Loose - 15 points
Edit:
##Other ideas based on your feedback here and on reddit
- Add possibility to show our rank to public (pub games, scoreboard - possible rework)
- “D9D suggests a UI where you get to see how many players are queued on the region you’re on.”
- Add ability to squad menu to start a match against other clan (send invitation to other team, they would have to respond within 48h-few days)
Reddit comments: https://www.reddit.com/r/Dirtybomb/comments/7wbzps/future_of_ranked_matches_and_competitive_gaming/