Future Medic Mercs.......what will they be able to do?


(watsyurdeal) #1

So I had a bit of a thought about mercs and the liklihood of us getting another Medic.

Javelin will be the 5th Fire Support merc, so what will the 5th Medic be like? What the hell could they possibly bring to the table?


(SzGamer227) #2

Brainstorming… brainstorming… let’s see…

  • Passive health regeneration in an area that becomes significantly stronger when immobile.
  • A temporary deployable Bubble Shield that heals teammates inside a small area and significantly reduces the damage of bullets that pass through.
  • Health Grenades that offer team-only healing over a distance and around corners.
  • Healing Hands that heal a single target at an increasing rate (starting somewhat slow, and gradually becoming faster when not interrupted) and offer twice the revive charge rate of Defibrilators.
  • Deployable protective Vests that grant augmented health regeneration and % damage resistance until a certain amount of damage is sustained by the wearer.

Goddammit, now I have to come up with unique abilities for 20 new assault, fire support, engineer, and recon mercs so that there is enough room for all of these brilliant medic ideas. >:(


(Dysfnal) #3

@SzGamer227 you’re a genius, mostly because we have very similar merc ideas, I have been working on a number of merc abilities for months


(Mr-Penguin) #4

Buffing medics (speed, HS resist, etc.).

Ranged healers.

High mobility, single target temporary heals (think health station, but short duration and single target)


(SzGamer227) #5

You mean Sawbonez Health Packs? :tongue:


(Eox) #6

I’d really like to see a “tanky” medic : a medic with a rather high hp value but more focused on preventing you from getting damaged rather than healing you up. The kind of guy that could wield some kind of particle shield.

A healing grenade could also be a thing. Or a revive grenade, let’s be crazy.

There’s also the good old TF2 style medic.


(terminal) #7

[quote=“SzGamer227;176531”]Brainstorming… brainstorming… let’s see…


(SirSwag) #8

I’d like to see heal grenades that charge up like phoenix’s healing pulse. They can revive, you get 3 of them and they behave like a fragger grenade. This merc doesn’t have access to defibrillators.


(DexterGrif) #9

Pocket medic pls


(Your worst knifemare.) #10

Decoy healing station that harms enemys and heals the closest teamate.

If an enemy steps in the radius he will be hurt for a few seconds after he leaves or its destroyed, heals teamate while its hurting enemy.


(Naonna) #11

at hoovy … stahp. … - In all honesty, i’d just be glad with another medic with more than 100 hp other than sawbonez. - Fletcher direct sticks ruin any other medic. (Also, we’ve yet to have a longer-range medic for healing, since sparks lost some of her long-range potential.)

(edit for clarity: Healing - not reviving.)


(ElDingDong) #12

Revive/Healing Grenades sound awesome. You could have two grenades, one for healing and one for reviving, and if you charge it up, your reviving/healing radius increases.


(Cuck) #13

you might wanna patent that idea because sd might do it


(TheStrangerous) #14

[quote=“derpypenguinz19;176592”]Buffing medics (speed, HS resist, etc.).

Ranged healers.

High mobility, single target temporary heals (think health station, but short duration and single target)[/quote]

Yeah, we could have those support types. Just like TF2’s soldier buff banner and other equivalents, which buffs speed/defense/resistance.


(inscrutableShow) #15

I’m thinking either revive station or healing grenade. Because revive grenade really makes no logical sense, and would be outclassed by Sparks anyway.


(RyePanda) #16

What if we got a merc tha can heal and provide ammo? Can throw small ammo packs (1/2 clip each) and throw heal / revive grenades that are worse than phoenix at healing.


(ClemClem7) #17

Problem with revive grenade is the cooldown of it. All medics have fast stuff to revive, almost always ready. If the only way to revive someone is on cooldown, you can’t revive anyone during this time. And reviving only one merc will not be efficient because you will use your ability for 1 merc and then it will not be usable during its cooldown.
Maybe have a cooldown dependant of the radius of the revive (changed with cooking) or the number of mercs revived.


(Szakalot) #18

revive grenade is not very viable. it is not often that you have multiple bodies lying in one spot, and if that indeed is the case, its easy to quickly
defib/sparks everyone.

im down for a tankier medic, e.g. without any healing whatsoever but defibs, and maybe some passive self-regen

or a medic that is designed to keep just one person alive, like a TF2

or a medic that gives people fast hp regen for a limited time, perfect for the pushing pointman

or a medic without reviving, but more significant heals.

ideas are cheap : )


(SirSwag) #19

Imagine revive/heal grenades with a sticky bomb capacity and cool down. That would be perfect.


(Sefuh_FR) #20

A merc with anti-riot shield and health spray ?