This has been an ongoing topic since the beginning, but I for one am still very unsatisfied by the lack of unique feel/potential between mercs. I’d like to consolidate all the ideas in this thread in the hope that SD actually attempts to flesh things out further. Aside from refining all the basic functionality, the game needs to tap into merc identity as the flag ship of retention, monetization, and boosting the overall appeal of the game play.
One of the big culprits for the high variety in MOBAs is not just that they have 100 different champions, but more so that there’s so much potential in each champ in terms of how they can be played solo, in the team, with the map, with the objs, etc. DB has yet to achieve this type of thing, which I think should be the next logical step in the game’s development beyond the basics.
What we have now:
-weapon types (now furthered by loadout cards)
-perk sets (offensive, defensive, support)
-1 unique special ability
-obj tools
-movement speed
What MOBAs have:
-Unique movement abilities/map interaction
-Counter abilities
-Unique side-obj proficiencies
-Ability synergies
-Ultimates
This kind of stuff would make the game so much more interesting to play, where in you wouldn’t be limited to such a basic set of skills or such repetitive game play. So if you agree then please contribute or reiterate on any ideas that you had in the past.
Some old ideas:
-Unique archetype side-objs
-Special grenades
-Skill/timing based counter abilities
-More intuitive merc/ability synergies (ex. medic+heavy or conc+turret?)
-Unique movement maneuvers
-Unique map traversal opportunities
-Team oriented ultimates


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