Due to the recent reworks many questions have been asked about the viability of these two mercs.This will display my opinions of how they could further be changed to suit the game and become more balanced.
Thunder:
-Increase cooldown to 20secs(from 15)
-Increase fuse time to 3 secs (from 1)
-added cooking(with animation
-brought back emp which will disable deployables for 6 secs
I thought about this for quite a while and decided that thunder had a lot more utility even before the rework. Sure, he couldn’t really disable enemies, but the emp gave it some use in a time of a desperate need of a buff. The reason im suggesting cooking is because right now, YOU CANNOT DODGE THE CONCS. If you are in a 1v1 with a thunder you are already at a disadvantage with him having 170hp, but if you are good enough to face them then the thunder just quickly throws the conc which there is no escape from, and you die. The cooking would allow well placed concs at range, whilst not being able to be used as effectively as now in a 1v1.
Phantom:
-Increase movement speed to 420(from 400)
*get the joke
-remove emp
-bring back old cooldown(no 7 second insta cooldown)
-when walking the refractive armor now renders phantom 99% invisible
-when standing still you are 100% invisible
-when running you are 95% invisible
-the armor effect now soaks up 60 dmg(from 70)
Phantom is supposed to be a stealth merc. No doubt about it. The emp effect ruined this and made him a dead giveaway to the enemy team, although it did provide some team play. The movement speed increase would allow him to traverse the maps quicker, whilst the lack of visibility giving him a chance to be stealthy. Phantom would have a slow and methodical play style, but have great reward and satisfaction for doing so.Though of course we have to nerf the armor aspect a little in order to reward players for spotting him.
So what do you think of my suggestions?