OK this I think would drastically change the gameplay I think too much for most people, however I am just going to put this out there in the internet land. As of now you only need one class to do objectives so the teams seem to be made up of engineers & medics. My changes would be this.
Medic packs, Ammo packs, turrets, sensors, drone strikes & C4 RE: specials will not regenerate over time for players.
The Support Class would loose the drone strike, this would be replaced with a supply drop crate (more on that later). He will keep the ammo & be able to replenish one players specials, instead of having the drone strike. The supply drop crate being one of the only exceptions to the, regenerate rule for specials.
A new class will be the sniper, he will have the same set up as the current “covert ops” now only he has a laser pen to call in drone strikes.
The covert ops will have a silenced SMG and Degal, flash-bangs & C4 he will plant the C4 instead of the engineer. He could also blow up the repaired lifts with planted C4. He also has one throw-able C4 & detonator making him important in LAV stalling.
Assault Class have a slow ammo regen.
The supply crate, dependent on how many players are on your side, a single crate will contain supply’s for one full restock for each player. This will scale however, so two or more support players will share the total amount divided between them. The crates will also be smaller in size, the crates are also destructible. So one well placed (throw-able) C4 or drone strike can hemorrhage the other teams supply’s.
This would also mean that you would need one Engineer, one Covert Ops & one Support, to even be able to do a objective game. This would also curb lone wolfing, as medics can no longer spam heal themselves & support no longer have a unending ammo supply.
Also I would like a MMO style HUD adjustment.
