Fundamental Changes


(Raviolay) #1

OK this I think would drastically change the gameplay I think too much for most people, however I am just going to put this out there in the internet land. As of now you only need one class to do objectives so the teams seem to be made up of engineers & medics. My changes would be this.

Medic packs, Ammo packs, turrets, sensors, drone strikes & C4 RE: specials will not regenerate over time for players.

The Support Class would loose the drone strike, this would be replaced with a supply drop crate (more on that later). He will keep the ammo & be able to replenish one players specials, instead of having the drone strike. The supply drop crate being one of the only exceptions to the, regenerate rule for specials.

A new class will be the sniper, he will have the same set up as the current “covert ops” now only he has a laser pen to call in drone strikes.

The covert ops will have a silenced SMG and Degal, flash-bangs & C4 he will plant the C4 instead of the engineer. He could also blow up the repaired lifts with planted C4. He also has one throw-able C4 & detonator making him important in LAV stalling.

Assault Class have a slow ammo regen.

The supply crate, dependent on how many players are on your side, a single crate will contain supply’s for one full restock for each player. This will scale however, so two or more support players will share the total amount divided between them. The crates will also be smaller in size, the crates are also destructible. So one well placed (throw-able) C4 or drone strike can hemorrhage the other teams supply’s.

This would also mean that you would need one Engineer, one Covert Ops & one Support, to even be able to do a objective game. This would also curb lone wolfing, as medics can no longer spam heal themselves & support no longer have a unending ammo supply.

Also I would like a MMO style HUD adjustment.


(Whhaayy) #2

Sounds pretty good to me but i thinm med kids and turrest etc should still be bale to regenerate by time


(acutepuppy) #3

It would be nice to get a road map on some larger changes. I’m just as little antsy because I paid quite a bit to support development, and provide input. I certainly hope I’m not here for stat tracking, because the servers are empty.


(ImageOmega) #4

You are completely reworking the game with these ideas. I am all for feedback, but I don’t understand how or why these changes would be beneficial to the game or increase a disparity of classes played.


(nailzor) #5

So you only have a set amount per spawn? IE; 4 med/ammo packs, 1 turret, 2 sensors, 1 drone strike etc. This would allow all classes to use all their ‘specials’ as you call them - which could be 4 med packs consumed by a player, die 1 second later, then re-use it again as soon as they spawn.

Please no ammo crates!

This I agree with, or no regen at all except for medic class.

I want to play a FPS not a MMO :smiley:


(Raviolay) #6

“So you only have a set amount per spawn? IE; 4 med/ammo packs, 1 turret, 2 sensors, 1 drone strike etc. This would allow all classes to use all their ‘specials’ as you call them - which could be 4 med packs consumed by a player, die 1 second later, then re-use it again as soon as they spawn.”

Should of thought this one through a bit more, after each respawn the amounts drop to a minimum of one.

“I want to play a FPS not a MMO :-D”

So do I (or do I?) I would just rather not have to go into config files to make adjustments to my HUD if at all possible.


(Mustang) #7

Guess you mean drag-and-dropable HUD elements?

I suggested this would be a nice feature to have a while ago, so I’m on board with this.

However the non-regen of deployables and instead relying on restocking from a crate, not a fan.


(tokamak) #8

I hate hard limiters on a player’s life, and limited resources is such a hard limiter.


(Raviolay) #9

“OK this I think would drastically change the gameplay I think too much for most people”.
Point proved I guess?

As for a increase a disparity of classes played (I give up on anything else lost cause, your baby and all), giving C4 to another class would mean on a certain map called London Bridge you would need on the defenders side. An engineer & whatever class holds the C4, if you were to make the lift repairs on Whitechapel destructible after with C4. You would need that other class on offense as well as a engineer.


(ImageOmega) #10

Why would you need an engineer as well? If Covert Ops has C4, why not just use one covert ops making the engineer null/void?


(tokamak) #11

You’re right Raviolay, ideas shouldn’t be rejected on the basis that they’re simply too different from the status quo. And this Alpha desperately needs people like you thinking outside the box.

However, if you’re going to show a drastic plan like this then you’re going to need to supply what you want to achieve and how that plan will help you achieve things. Without it it just seems like you’re changing random stuff and then hope it works the next time. Clearly you have intentions behind these things so if you provide them we can have a better discussion on the merits.


(Bloodbite) #12

Config is the way it’s gonna be for the alpha stage.

The fact that we can twiddle with it if we want to is a nice touch. On release all we need is a graphical drag-n-drop section in the Settings part of the menu screens.

I suspect this will be part of the end product, but it’s far from being an important factor in what needs working on right now.


(Raviolay) #13

Have you even played a game? As of right now the engi not only plants C4, he builds and repairs barricades & speed up lifts (that should I might add the defenders should be able to take out). As well as putting down turrets, and performing the most important task of repairing the LAV. Almost every objective can be done by him! Take the C4 plant & defuse away from him and give it to another class, and in order for you team to successful in a match. Your team WILL need a wider selection of classes in objective based games.

He is not Null and Void by any means if he no longer has C4, I have no more to say on the subject.


(ImageOmega) #14

[QUOTE=Raviolay;427091]Have you even played a game? As of right now the engi not only plants C4, he builds and repairs barricades & speed up lifts (that should I might add the defenders should be able to take out). As well as putting down turrets, and performing the most important task of repairing the LAV. Almost every objective can be done by him! Take the C4 plant & defuse away from him and give it to another class, and in order for you team to successful in a match. Your team WILL need a wider selection of classes in objective based games.

He is not Null and Void by any means if he no longer has C4, I have no more to say on the subject.[/QUOTE]

Or have the same person alternate between engineer and covert ops as appropriate? Also, the fact that you want a sniper, who should be long range, be running into the fray to plant seems counter intuitive. Regardless, I agree…I’ll end the theorycrafting discussion with you as well.


(Raviolay) #15

[QUOTE=Raviolay;426624]
A new class will be the sniper, he will have the same set up as the current “covert ops” now only he has a laser pen to call in drone strikes.

The covert ops will have a silenced SMG and Degal, flash-bangs & C4 he will plant the C4 instead of the engineer. He could also blow up the repaired lifts with planted C4. He also has one throw-able C4 & detonator making him important in LAV stalling.[/QUOTE]

Do you do this on purpose? Is it fun for you? Why?