Hi,
I made a patch mesh textured with a .tga image with transpearancy.
It looks GREAT in-game and the lighting is fine.
== THEN ==
I make the patch mesh into a func_static so I can trigger it’s visibility.
Now I see the image but it’s not lit properly.
Seems like the only light it’s getting is from the worldspawn minimum light setting.
I placed light and lightjunior entities in front of it but the image is still dark.
Am I missing something?
The image is in the middle of a well lit room BTW.
Thanks for any help.
they can be used as movers, but are often used as simple brushes that can dissapear/ appear at will… such as the construction materials. Although func_statics seem to be the same (when you ditch the moving) they’re not often used… maybe because of your problem? i dont know 
