func_rotating speed


(mrfin) #1

Hello mapping types

radiant manual on func_rotation speed:
‘speed: determines how fast entity rotates (default 100).’

In a map I’m working on there is a clock- I want it’s minute hand to rotate
in real time so that it mirrors the game time. So basically the rotator needs to be set to 0.5 rotations per 30 mins. The default speed is 100 rotations - 100 what - rotations per minute? and if so what is the 0.something required for 30 minutes?

Any takers?


(DerSaidin) #2

If it is RPM (I dont know what it is)

Then it’d be 60 for the second hand, 1 for the minute hand, 0.016667 for the hour hand (1/60).


(dFx) #3

RPM : round per minutes


(mrfin) #4

dim dim dim - 1/60

ty


(DerSaidin) #5

I meant I don’t know what the units the speed is in. I know what RPM means, thats why I can figure out the values for hours/mins/sec <_<


(mrfin) #6

I rekon it is measured in rotations per minute - in which case your 1/60
division is the ticket Der’saidin - or something close.
Am yet to test mind

thanks


(dFx) #7

i understood that you know. that was just a better explanation imo.