Func_rotating question


(Teuthis) #1

I have Platform in my map that that when entered calls an airplane. Now i want some Artillery guns Moving torwards the plane to give some nice flag Defence. I can get the guns rotated Once the Platform is reached but all guns I use are too Big. Unfortunately when i give the func rotating block the Model directory, there is no Chance i can also use a modelscale entry. The Gun appears full size. Anyone knows how to decrease the modelsize Here.

I also tried to Target the func_rotating by a Model but then the Model doesn’t move. Maybe someone knows how to correctly attach a Model to the func rotating? I tried to Target the Model by the func rotating and also to Target the func_rotating by the Model. Both didn’t work…


(twt_thunder) #2

attach to tag on an empty model?


(Teuthis) #3

issue solved. If you wanna attach a model to the func_rotating is has to be a misc-model not a misc_gamemodel


(.Chris.) #4

Wouldn’t using script movers be better solution? I had something nice working a couple year back, https://www.youtube.com/watch?v=1O6S7G3ygPA I even added a recoil animation to the model.


(Teuthis) #5

Very nice Movie. The recoil Thing and the Timing Are Perfect. Agree that a scriptmover Would be the Gold Standard but I now have everything Working.

Side Note. The recoil is also made using a scriptmover so the front Part moves a bit back Once fired, correct? Very cool.


(.Chris.) #6

The recoil is done using a ‘simple’ model animation that is called through the mapscript. A say simple but took me forever to get working, I’m not great at modelling… I should finish that map, just noticed the date of that clip is almost 4 years old…

Anyway good luck with rest of the map.