func_rotate not axis aligned - possible?


(==Troy==) #1

Is it possible to have a func_rotate to rotate around each axis with different speed? I mean that it is possible to give a speed o rotation and the axis which it will rotate around, is it possible to state 3 different speeds for 3 different axis? Vx Vy Vz ?.. Thank you for your answers :slight_smile:


(d3coy) #2

as far as I know a func_rotating can only rotate on one axis at a time.


(==Troy==) #3

any chance to find some replacement? ;(


(Flippy) #4

what exactly are you trying to do?
If you answer that we might be able to help…

You might be able to mimic a multiple axis rotation by simply tilting the object in the editor…

Or you might be able to use a script_mover ?


(S14Y3R) #5

yea, use a script_mover -with setrotation x x x , x-y-z respectfully, so for a weird spin use like :

  
script_mover
{
     spawn
     {
          setrotation 25 50 75 
     }
}

and set back to 0 to stop. the script_mover will rotate around the origin brush so you can get different effects by moving your origin around. :slight_smile:


(==Troy==) #6

Wow thanks! Going to try that one :slight_smile: I started to think that Q3 wont allow it… Thank again! Thats exactly what I needed!.