func_glass problem in jkII


(Darth Arth) #1

Hi!

There ist a Problem with Q3map2 and “func_glass” brush. In game, that brush breaks like glass and sounds like glass, but there are no glass-sherds !

Any Idea, how i can fix this ?

:frowning:


(ydnar) #2

Does the same map, compiled with sof2map, result in glass shards when the entity is destroyed?

y


(Darth Arth) #3

Yes, it does :frowning:


(Darth Arth) #4

any solution ?

:???: