Hi!
There ist a Problem with Q3map2 and “func_glass” brush. In game, that brush breaks like glass and sounds like glass, but there are no glass-sherds !
Any Idea, how i can fix this ?

Hi!
There ist a Problem with Q3map2 and “func_glass” brush. In game, that brush breaks like glass and sounds like glass, but there are no glass-sherds !
Any Idea, how i can fix this ?

Does the same map, compiled with sof2map, result in glass shards when the entity is destroyed?
y