K, I’ve come here because I haven’t been able to find any help on the ETF site/forums, and I know that you guys will know what I am talking about.
I am trying to make a func_forcefield in etf that only allows the red team to pass through it in a downward direction. IE a rocket jump will not allow them to go back up through it. How can I set my pitch roll and yaw to allow this?
Second, how can I disable the default sound on the target_push that is used on cbases in the wind tunnels. I like the pushing effect I get, but I want it to be quiet.
Thanks in advance, let me know if you have further questions. Sorry for coming here, it’s just that no one in the etf community seems to know how to resolve my problem. I know that you all made levels with these entities in q3f and etf so I was hoping Wils and company can help me out.