I have a small bunkhouse prefab that has 2 windows.
I have a func_explosive attached to them with the health set to 1 and both windows are identical in size and have the equal entity parameters - they were cloned.
One window breaks correctly with a knife or pistol.
The other one needs at least a grenade to break it.
I have deleted them and recreated them and the problem remains.
If the entity order in the map file changes the problem switches to the other window.
I have tried destroying them from the other side and it makes no difference.
These are the only func_explosives in the map.
The texture on the undrawn sides is “nodraw”
Any Clues?
