func_explosive problem - window


(MrLego) #1

I have a small bunkhouse prefab that has 2 windows.

I have a func_explosive attached to them with the health set to 1 and both windows are identical in size and have the equal entity parameters - they were cloned.

One window breaks correctly with a knife or pistol.

The other one needs at least a grenade to break it.

I have deleted them and recreated them and the problem remains.

If the entity order in the map file changes the problem switches to the other window.

I have tried destroying them from the other side and it makes no difference.

These are the only func_explosives in the map.

The texture on the undrawn sides is “nodraw”

Any Clues?


(sock) #2
  • Use weapclip instead of nodraw
  • Make sure it has a mass (75 is a good value)
  • Health of 5
  • type - glass if a window

Sock
:moo:


(MrLego) #3

Raised the health, Added the mass tag (75 is default) and changing the brush to weapclip worked fine.

Thanks :slight_smile: