func_explosive model?


(*[SfS]*OpTeRoN) #1

Hi, I need to make it so when the Allies come and blow up the V2 rocket in my RTCW map, the rocket will dissapear after the allies have been notified the rocket is destroyed.

Thanks.

I’ve tried “setstate rocket_model invisible” but that obviously only works in ET. :blah: Because RTCW didn’t understand the setstate command.


(HotShot) #2

you need to make a func explosive and give it a key of model and value of the model your using, then when its blown it should dissapear. It explains this in entity window.


(kat) #3

or a script_mover and/or func_static treated in the same way as HotShot mentioned (key/value pairs) will do a similar thing without eating into the number of allowed func_explosives (some peeps have noted problems with double figure numbers)