I am trying to create a wall that can only be destroyed by dynomite, and an currently trying to work through a tutoral for it. However it says to select the object and make it a func_explosive (done easy enough), and select “Dynomite”. However my “Dynomite” option seems to be missing from the options in addition to “Explo”.
Is there something I am missing here? Is there another option elsewhere that needs to be set to make these options available?
Just to complete the picture I do have the “start_invis”, “touchable”, “useshader”, “lowgrav”, and “tank” options… but no “Dynomite” or “Explo”.