Hey all,
I ve been messing around with this for a bit but I guess I m too blind to find the mistake right now:
What I m trying to do is: have a brush, make it func_explosive with a health, and then have his script call triggers for other scripts when he explodes…
This is the script of the brush I made the func_explosive, and the brush and script- and targetname “barrier”.
barrier
{
spawn
{
wait 100
setstate barrier default
}
death
{
wm_announce "death of the woodblock"
trigger barrierhurt destroyed
}
}
What I get is nothing though because i don’t even get the wm_announce. Suggestions anyone?
so no command map icon and no engie with tears in his eyes cuz he cant find the constructible