I have a func_constructable that when built by the allies, the axis only need to shoot it once to destroy it. I want it destroyable by dyno and satchel.
Cany anyone help?
Script:
cmdctr
{
spawn
{
wait 200
trigger cmdctr setup
constructible_class 2
constructible_health 50
}
trigger setup
{
setstate cmdctr invisible
setstate cptruck invisible
setstate cptruck_bw invisible
setstate cptruck_fw invisible
setstate cpgenwls invisible
wait 200
setstate cmdctr_materials default
setstate cmdctr_materials_clip default
setstate cmdctr_flag default
wait 200
setstate transmitter_cm_marker invisible
setstate transmitter_cm_toi invisible
setstate documents_exitpoint invisible
wait 200
globalaccum 4 set 0
globalaccum 5 set 0
}
buildstart final
{
setstate cmdctr underconstruction
setstate cmdctr_materials default
setstate cmdctr_materials_clip default
setstate cmdctr_flag default
}
built final
{
setstate cmdctr default
setstate cmdctr_materials invisible
setstate cmdctr_materials_clip invisible
setstate cmdctr_flag invisible
setstate cptruck default
setstate cptruck_bw default
setstate cptruck_fw default
setstate cpgenwls default
wait 200
setstate transmitter_cm_marker default
setstate transmitter_cm_toi default
wait 200
globalaccum 5 inc 1 // Field HQ Built
globalaccum 4 abort_if_equal 0 // Has keycard been secured?
setstate documents_exitpoint default
// *----------------------------------- vo ------------------------------------------*
// *---------------------------------------------------------------------------------*
// Some kind of UI pop-up to alert players
wm_announce "The Allies have setup a Field HQ"
}
decayed final
{
setstate cmdctr invisible
setstate cmdctr_materials default
setstate cmdctr_materials_clip default
setstate cmdctr_flag default
}
death
{
setstate cmdctr invisible
setstate cmdctr_materials default
setstate cmdctr_materials_clip default
setstate cmdctr_flag default
setstate cptruck invisible
setstate cptruck_bw invisible
setstate cptruck_fw invisible
setstate cpmg42 invisible
setstate cpgenwls invisible
wait 200
setstate transmitter_cm_marker invisible
wait 200
globalaccum 5 set 0 // Field HQ Destroyed!
globalaccum 4 abort_if_equal 0 // Has Keycard been secured?
setstate documents_exitpoint invisible
// Some kind of UI pop-up to alert players
wm_announce "The Axis have destroyed the Allied Field HQ."
}
}
Entities:
cmdctr
classname: func_constuctible
spawnflags: 8
targetname: cmdctr
scriptname: cmdctr
track: Command Center
Thanks