I searched the forums and found no such post. I’m trying to make a func_explosive that is able to be blown by either team. You might wander why I’d do this; Axis would want to blow this door to gain further acess to its objective but might not want to blow it to protect their command post and Allies would want to blow this to blow the Axis command post but would not want to so to prevent further access to the objective. I want to make neither team feel safe and open to more gameplay possibilities.
I was debating on using a door operated by levers on both sides of the door. However, I saw on Daybreak (if I remember correctly) that the door if used in quick succession could be played with to prevent it opening entirely.
I also tried making two TOI’s, having them target the func_explosive and placed them on the corrisponding sides in reference to which side each team would be on which side. I even made the TOI’s go invisible when the death sequence was triggered. When the objective was blown the other team then saw a grenade… actually I just got an idea… kill/remove the TOI’s by removing the entire script after its blown. Mmh… alright that didnt work either.
Does anyone have any ideas?
You will have to set a CM image because the satchel didn’t show for me…