I have a problem. I want to use a func door as a trigger in my map. It works great, just that i need the trigger to dissapear untill a certain moment when i call for it in the script.
So i set up a simple script that set the state to invisible for that scriptname entity. But when i test the map i get an error saying that there is no entity to set the state on? Bah… :banghead:
Can it be because doors are compiled into the map and there for cannot be called upon via script?
Had the same problem with some models, seems like misc_models cannot either be called upon as they are compiled into the map. misc_gamemodels works fine though.