func_door model2 key only working on mapping q3 install


($NulL) #1

Hi chaps,

I have two installs of quake 3 one for gaming/mapping and the other is just a plain install with the urbanterror mod installed, no thrid party stuff. When I run the map on that install, the model i attached to a func_door has dissapeared and only an axis is visiable. The model in question is one from urbanterror’s pak0.pk3.

The Entity :

// entity 135
{
“pos1” “sound/revolution/start.wav”
“classname” “func_door”
“spawnflags” “4”
“wait” “-1”
“angle” “-1”
“speed” “18”
“targetname” “carlift”
“dmg” “50”
“model2” “models/mapobj~1/urbant~1/pickup~1/pickup~1.md3”
“trigger_only” “1”
“pos2” “sound/null_urt1/none.wav”
{
//brushes…
}
}

How its supposed to look :

How it looks on my second install


(ydnar) #2

Make a misc_model entity and attach it to the func_door by targetting it. It will be compiled into the BSP, with proper lighting. You can even have it cast shadows.

y


($NulL) #3

Jackpot! Thanks ydnar.

:moo: