Is it used at all? Or was it a feature that never was completed?
If it is usable, what does it do and how do you use it?
Is it used at all? Or was it a feature that never was completed?
If it is usable, what does it do and how do you use it?
Care to elaborate? Will it make ET blow up? Will it reveal MI6 secrets? Why shouldn’t I use it, and what does it actually do?
i think you can place it in the sky or something and it will fall down
I get the feeling it allows you to make brush based debris shapes. There’s a script function called spawnrubble that goes along with it.
I was more thinking along the lines of BIG debris that falls. Ever play medal of honour - the tank level? Where you blow the crap out of the buildings. I don’t think they made a path for every peice of large debris that comes out of the walls, I think they made a class that contains very basic physics for brush based entities. And I’m wondering (and hoping) that func_debris might be the same thing.
So how can I use it? 
I assume the func_debris is the brushmodel for the debris, but how do I use the spawnrubble function? How do I tell it where to spawn the rubble? Do I target a notnull or something else?
And why should we not use it? Is it a performance killer? I was only planning on one or two large chinks of debris, nothing too complex in shape. And I could add a bounding box of clip if it would speed things up.
So nobody wants to go into the why’s and how’s of using (or not using) the func_debris entity?
I played around with it for a while, but couldn’t get it to do anything. Then I gave up 
can anyone explane more about how it works?
You must have a target for the func_debris but what target ??
The only one i can think of is a target_location, which isn’t in the radiant for RTCW, ET :(.
By target I asume it means target it at another entity, EG a info_notnull. However I couldn’t get it to do anything - I think it’s either disabled or was never properly implemented. And look in the scripting reference in the LDR, it mentions using a scripting command to spawn the rubble.
Well you do need a target for de direction in which it falls.
It says: spawnrubbel <spawnrubble> , what does spawnrubble mean between the < >, and why not <targetname> ?
I think you could be a little more forthcoming with ur info, Djbob. I don’t expect anything from the et developers as it is a free game that they basically had to give up on, but if you are going to just tease us with half-the information you are actually doing us an injustice when nobody would have minded if you’d have said nothing at all. Please, now that you’ve got all of us hanging on ur word, shed some light on the situation
Sorry, but i have no idea how it works now, i don’t have the code handy to check, or i would give you more information. GRouZER appears to be pretty much there though, i can’t imagine you have to do much else.