Func constructible with a ladder


(BadIdea) #1

Func constructible with a ladder …
Ladder is fake only :frowning:
looks like ladder shader(entity) don’t work with func)constructible.
But… in Fuel Dump all works fine.

? :banghead:


(lennyballa) #2

make the ladder texture (form /common folder) func_static, and use setstate invisible. I think that works


(BadIdea) #3

No… I have try this before, (I have) posted my question here.
Func static - my ladder is 5 meters high. And with func static ladder works only on 1 meter ?!?!

On Fueldump -the tower and the ladder is one func_constr. entity.

( you guys really need “the” ladder and brigge and tower. / the tower and the bridge and…the)


(damocles) #4

Have you tried script mover inctead of func_contructible? They can be made invis/default just the same way and I know the ladder shader works on that because I have used it before (although that was in RTCW, not 100% sure in ET but don’t see why it would have changed)


(BadIdea) #5

On Fueldump -the tower and the ladder is one func_constr. entity. And it works.

Mayby something in structural brushes near ladder is wrong…


(GRouZER) #6

huh, it works fine in my map.
I have just put a brush in front of the ladder with the common/ladder texture.
Remember that the whole brush must be the ladder texture, and not a face.