Func constructible with a ladder …
Ladder is fake only 
looks like ladder shader(entity) don’t work with func)constructible.
But… in Fuel Dump all works fine.
? :banghead:
Func constructible with a ladder …
Ladder is fake only 
looks like ladder shader(entity) don’t work with func)constructible.
But… in Fuel Dump all works fine.
? :banghead:
make the ladder texture (form /common folder) func_static, and use setstate invisible. I think that works
No… I have try this before, (I have) posted my question here.
Func static - my ladder is 5 meters high. And with func static ladder works only on 1 meter ?!?!
On Fueldump -the tower and the ladder is one func_constr. entity.
( you guys really need “the” ladder and brigge and tower. / the tower and the bridge and…the)
Have you tried script mover inctead of func_contructible? They can be made invis/default just the same way and I know the ladder shader works on that because I have used it before (although that was in RTCW, not 100% sure in ET but don’t see why it would have changed)
On Fueldump -the tower and the ladder is one func_constr. entity. And it works.
Mayby something in structural brushes near ladder is wrong…
huh, it works fine in my map.
I have just put a brush in front of the ladder with the common/ladder texture.
Remember that the whole brush must be the ladder texture, and not a face.