when I make my water bobbing, it all of a sudden becomes a solid brush in the game, when before it was just normal water… how can I make it so normal water bobbs up and down?
func_bobbing water... help
Drakir
(Drakir)
#2
Best way to have water acting like waves is to use a shader entry to the water texture u wanna use.
textures/yourfolder/yourtexname
{
qer_editorimage textures/yourfolder/yourtexname.tga
q3map_globaltexture
deformVertexes wave 160 sin 0 10 0 .3
cull twosided
nofog
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm pointlight
surfaceparm water
tesssize 384
waterfogvars ( 0.1 0.1 0.1 ) 128
{
map textures/yourfolder/yourtexname.tga
rgbgen identity
tcmod scale .4 .2
tcmod scroll .0 .08
fog on
}
}
Using the above shader entry and your own watertexture u will have the same sort of flowing water like the beach map for RTCW. Moving the texture sideways like it was flowing and making waves on the surface.
But if you need water going up and down like a tide or so i suggest u use a script_mover for that.