The texture/fueldump/cave_floorblend is a shader:
textures/fueldump/cave_floorblend
{
qer_editorimage textures/snow/s_dirt_m03i_alphadir.tga
q3map_nonplanar
q3map_shadeangle 60
surfaceparm trans
surfaceparm nomarks
surfaceparm gravelsteps
surfaceparm pointlight
polygonOffset
{
map textures/snow/s_dirt_m03i_alpha.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
}
As you can see it directs to textures/snow/s_dirt_m03i_alphadir.tga
However, this texture is not in the pak0.pk3. So Radiant it will use the default “Shader Image Missing” texture. This texture has a size of 64x64 pixels. Now take a look at the blending texture in W:ET. There you see the texture repeats itself 4 times. Now take a look in Radiant.

There you see the “Shader Image Missing” texture repeats itself also 4 times. This means that the original texture (textures/snow/s_dirt_m03i_alphadir.tga) is 4 times bigger than the default “Shader Image Missing” texture. This means it has a size of 64 x 4 = 256 pixels.
So what to do now?
You have 2 options:
-
Create a random texture which is 256x256 and save it as textures/snow/s_dirt_m03i_alphadir.tga.
Now this image will be replaced by the Shader Image Missing texture in Radiant and scale the shader up 4 times.
-
Scaling the Shader Image Missing in Radiant. Goto Textures in the menu and select “Find / Replace Texture(s)”. Select “textures/fueldump/cave_floorblend” in the Find-field and press the “Find” button. Now all “textures/fueldump/cave_floorblend” textures are selected. Close the “Find / Replace Texture(s)” windows and open up the “Surface Inspector” (s-key). Unlock the Value fields and scale both H-scale and V-scale to a 4 times bigger value. This will be the value 0.5000 x 4 = 2.0000. Press “Done” And the texture is scaled up 4 times.
Good Luck, Wezelkrozum.