fueldump and other questions


(boxcar) #1

I want to replace my fueldump with one that allows allies to spawn at cp. Also I don’t understand why coverts can’t reload sniper rifle until empty. I posted this question before and
and got no answer about the reload issue. The reply said somethjing about a script file. Sorry but I am confused about script files and pks files. I have the fueldump script and a fueldump pk3 file. Where does the fueldump file I want to use go, and is it a script or pk3 file.I was able to get a fueldump-eu file running, but bots had no clue, so went back to fueldump. Also server restarts immediatly after map ends. I have intermission time set at 30 but still resets instantly after map. No time to to see honor roll. Sorry, new to all of this. Any help spelled out for a simpleton is greatly appreciated.

set d1 “set g_gametype 2 ; map oasis ; set nextmap vstr d2”
set d2 “set g_gametype 2 ; map battery ; set nextmap vstr d3”
set d3 “set g_gametype 2 ; map goldrush-ga ; set nextmap vstr d4”
set d4 “set g_gametype 2 ; map rttr_b2 ; set nextmap vstr d5”
set d5 “set g_gametype 2 ; map venice ; set nextmap vstr d6”
set d6 “set g_gametype 2 ; map fueldump ; set nextmap vstr d7”
set d7 “set g_gametype 2 ; map supplydepot3 ; set nextmap vstr d1”

vstr d1

Another question while I’m here. I rescently installed etadmin. Do I use the leve.db i n jaymod, or do I need levels in shrubot.cfg.

jaymod 2.17
etadmin

Thanks,
Boxcar


(TomTom7777) #2

pk3 files are just zip files containing other files (like script files). When you have a new map script file to override an existing map file, you;

  • create a zip file with a filename that alphabetically comes later (e.g. zz_fueldumpscriptonly.zip)
  • create a temporary directory called maps
  • copy the desired new map script (e.g. fueldump.script) into that directory
  • add that maps directory to your zip file (e.g. the one you named zz_fueldumpscriptonly.zip)
  • Check your zip file. you should see that it has just one file with the relative path of maps.
  • rename the file type from .zip to .pk3 (e.g. zz_fueldumpscriptonly.pk3)
  • place that pk3 file either in /etmain or in your mod directory (if it is in etmain it will affect other mods and plain ET).

As to fueldump_eu not having bots that is likely because you did not have waypoints named or created for fueldump_eu. When a map is reissued with a new name even if everything else is unchanged there needs to be a new waypoint file (sometimes you can just copy-rename the older waypoints for the other version). (BTW there are waypoints now available for fueldump_eu in FritzBots ET, but if you are running jaymod you will have to search the omnibots forums.)


(stealth6) #3

I think spawning at the cp in fueldump can be done with a mapscript, and you can set that up with jaymod.

I don’t know why you would need et admin mod with jaymod, excpet for pointless extra commands?

and the reloading clips is a setting in server.cfg, in jaymod I think it is g_misc, but you should check the manual that comes with jaymod

ye for omnibots you can just take the fueldump waypoints and rename the file to fueldump-eu and then the bots will work.

and the map switching immediately is caused by 2 cvars something like g_intermission in the server.cfg you can also look these commands up in the jaymod manual.

so RTFM! hehe


(boxcar) #4

Thank you for your time…


(mortis) #5

Don’t forget to shop at my script depot!

http://bani.anime.net/banimod/forums/viewtopic.php?t=5932&postdays=0&postorder=asc&start=0


(stealth6) #6

[QUOTE=mortis;200217]Don’t forget to shop at my script depot!

http://bani.anime.net/banimod/forums/viewtopic.php?t=5932&postdays=0&postorder=asc&start=0[/QUOTE]

wow nice scripts, good tip!

what are the 6 tower spawns in railgun?


(mortis) #7

The six forward spawns reduce the spawn raping of the inital axis spawn on railgun by spawning a bit further forward on the tower. The spawn point must be selected manually…


(stealth6) #8

oh nice! might put railgun back on with these changes :slight_smile:


(Blowfish) #9

And I have been looking for another pk3 map version for a while … now I know how its done.