FritzBot ET is available!


(T1G3R) #21

Hi,

@FinMJR
Don´t understand what u mean!
FritzBot is a Singleplayer offline Bot!

cu
T


#22

Have you played RtCW? If you have, then you should have some idea of what I meant. Actually, having thought that a bit more now, I think SP coop would be great. I don’t mean simple humans-vs-bots but something like single player coop. I really like coop games but sadly there aren’t too many.


(T1G3R) #23

got it now :smiley:
i don´t know if its possible but it could be so that you can join a LAN game with Firtzbot.
I will test it if i find some time for that.

EDIT:
Found some things i would change (if i could :/)

  • I play Allied COPs at Siwa and spot some mines, the Bots r stopping and throwing a nade at them.
    Is it possible to make the bots ignore the spoted mines, maybe just jump over it or something?
    Would be a nice tactic cuz “not blown” mines can´t setup on the ground again :wink:
  • I play Allied FOPs at Siwa spawnkilling a bit around at 2nd Axis Spawn.
    No matter how often i said “Fire in the Hole”, that bots r running in the arti!
    Is there a way to let them know, not running in there?
  • again, PLEASE insert the Hitsounds!! :bored:
    Sometimes i think i´ll don´t hit them cuz they don´t fall.

General Ques…
Is there a Tutorial for that Waypoint Editor?
I have done some small, maps like radar, would like to play them with Bots :smiley:

cu
T

P.S. jo, i have played RTCW but not online!


(Maleficus) #24

Hitsounds are coming next version.

I’m still working on their mine behavior. You’ll notice that if they have no grenades, they jump over the mines anyhow - they just prefer to blow them now to clear the hazard. I’ll tweak it more next version.

Their arty/airstrike awareness depends on their skill level, and whether or not they can see/hear the smoke/oncoming shells/planes. If they miss the spotter round for arty, and don’t see an explosion, they won’t know its there - just like a human. This behavior is also being tweaked and improved.

There is a tutorial for the RTCW version, which is very similiar, except that the numbers for different node/action types have changed. This is the very first release of Fritz ET, so we’re still working on getting the documentation up to speed.

Cheers!


(Discovery) #25

Nice mod, but I have a few comments:

  • the bots turn far too fast. When I enter a bots field of view from the side, it just shoots at me… maybe you can make a shoot delay depending on the angle you make with the bot.
  • the acc of the bots is just too high. It is probably difficult to make, but a bot should miss a certain amount of shots, while it can continu to do te same amount of damage.
  • I tried to avoid the bullets while a bot is firing (like I do with normal players), but it seems that my speed has no effect at all on the accuracy of the bot. It would be nice if a bot misses more bullets when the target is moving fast from the left to the right to the left and so on.
  • Maybe you can add shove in your mod (it’s pretty usefull when someone / some bot is in your way)

(kamikazee) #26

Note that the bots have different skill levels. :wink:


(squadjot) #27

does anyone host a test server with bots? post IP plz


(Discovery) #28

Note that the bots have different skill levels.

Yup i know that ;).

But on every level they don’t really play as humans, regarding their aim.


(jlmode) #29

Where can i find the cvars and commands for fritzbots??? Do you feature some of em form etpro, etpub or jaymod???

Thanx…


(Maleficus) #30

Check out the “ET GUIDE” on my main page: fritzbot.bots-united.com

It lists all of the commands and gives a lot of info on how everything works.