Hi,
@FinMJR
Don´t understand what u mean!
FritzBot is a Singleplayer offline Bot!
cu
T
Have you played RtCW? If you have, then you should have some idea of what I meant. Actually, having thought that a bit more now, I think SP coop would be great. I don’t mean simple humans-vs-bots but something like single player coop. I really like coop games but sadly there aren’t too many.
got it now 
i don´t know if its possible but it could be so that you can join a LAN game with Firtzbot.
I will test it if i find some time for that.
EDIT:
Found some things i would change (if i could :/)
General Ques…
Is there a Tutorial for that Waypoint Editor?
I have done some small, maps like radar, would like to play them with Bots 
cu
T
P.S. jo, i have played RTCW but not online!
Hitsounds are coming next version.
I’m still working on their mine behavior. You’ll notice that if they have no grenades, they jump over the mines anyhow - they just prefer to blow them now to clear the hazard. I’ll tweak it more next version.
Their arty/airstrike awareness depends on their skill level, and whether or not they can see/hear the smoke/oncoming shells/planes. If they miss the spotter round for arty, and don’t see an explosion, they won’t know its there - just like a human. This behavior is also being tweaked and improved.
There is a tutorial for the RTCW version, which is very similiar, except that the numbers for different node/action types have changed. This is the very first release of Fritz ET, so we’re still working on getting the documentation up to speed.
Cheers!
Nice mod, but I have a few comments:
Note that the bots have different skill levels.
Yup i know that ;).
But on every level they don’t really play as humans, regarding their aim.
Where can i find the cvars and commands for fritzbots??? Do you feature some of em form etpro, etpub or jaymod???
Thanx…
Check out the “ET GUIDE” on my main page: fritzbot.bots-united.com
It lists all of the commands and gives a lot of info on how everything works.