Casual would benefit from explosive ff on. No worrying about running into a line of fire and still limits the abilities spam. Hot nade/napalm etc shouldn’t have friends.
Ranked with ff on all the way of course.
Casual would benefit from explosive ff on. No worrying about running into a line of fire and still limits the abilities spam. Hot nade/napalm etc shouldn’t have friends.
Ranked with ff on all the way of course.
As I mentioned earlier, they are coding the system prior to the FF-on possibility on servers. In other words, that’s one of thing restraining them putting some servers online with friendly fire turned on.
it is not obvious at all, and i have never seen a votekick pass, or even one in action for that matter.
Streamlined voting system is hopefully in the pipeline.[/quote]
iirc, it’s relatively new and maybe only Alphas heard about it, if I ever sober up I’ll look for the post
Ah, that’s good to know. I’ve only played a handful of matches and didn’t see a votekick option being used in any of those. Luckily it wasn’t a problem in the matches I did play, but I could see issues arising from not including one. EG: It would be quite easy to nade/airstrike-spam chokepoints and have a group of heavies walk right through mopping up any stragglers.
I like to use Arty alot. Do you know how many team kills I would get if I used my airstrike?!
More than enemy kills for sure ahah !
That’s precisely the point, being in the same boat when carpet bombing arrives 
it is not obvious at all, and i have never seen a votekick pass, or even one in action for that matter.
Streamlined voting system is hopefully in the pipeline.[/quote]
iirc, it’s relatively new and maybe only Alphas heard about it, if I ever sober up I’ll look for the post
[/quote]
hit F5 for vote menu
I seriously doubt that the people playing this game are the sort to abuse friendly fire. Look at Halo - it doesn’t happen that often, and the player killed is given the opportunity to boot the offender if they wish. People who abuse airstrikes would wise up pretty quickly.
FF wasn’t a problem when it was tested with a small group of people. Given the larger numbers of players being introduced to the game now, there is no telling how many douche bags are playing. Until there is a control system, that automatically takes care of the griefers, it should remain off. There have already been problem players, and they were causing trouble without FF on, hate to see what they would have done with it on.
Actually I’m kinda against a system that kicks based on an amount of TK player did, Punish/Forgive prompt would be way better.
systems in place in W:ET and ETQW worked fine.
Punish&Forgive with an auto-kick for enough punishes. Tk-revive is not really going to be a thing; only really makes sense for Phoenix, and for Aura if her station just went down.
Definitely need other ways to address server status:
-restart map
-shuffle teams (via the MM algorithm or whatnot)
With everyone having access to airstrike or airstrike-like abilities TK’ing will happen way more often than they did with Wolf. I’d rather just keep TK’ing off but simply have you destroy your own mines and other devices using airstrikes/nades. So you can’t sit on a bunch of mines with a healing station and have a few friends airstrikes called down on you and still have those things after.
A lot of the stuff about FF on is about education. Like teamplay most people that come to this game (like rtcw and et) had no idea about teamplay, but learnt it or quit.
What I think a lot of game devs have learned is you don’t really want a game setup where you either learn or you quit. And by quit I mean you get constantly yelled at and berated by your teammates because you haven’t learned the exact moment to use your special abilities yet and instead cost your team a potential victory. Hell, veterans make that mistake. And with a ton of classes having access to artillery that isn’t on a global cooldown timer (like wolf) that will happen pretty often and drive away players who might have otherwise stayed.
I wouldn’t mind the option to turn on FF for competitive matches but not 5v5 matchmaking. Or at least not the lower ranks of 5v5 matchmaking. Obviously stand-alone servers (if those will be available) can use whatever ruleset they want.
[quote=“Amerika;5669”]
What I think a lot of game devs have learned is you don’t really want a game setup where you either learn or you quit. And by quit I mean you get constantly yelled at and berated by your teammates because you haven’t learned the exact moment to use your special abilities yet and instead cost your team a potential victory.[/quote]
That’s pretty much LoL in a nutshell and still its one of the most popular games…
[quote=“Rimmorn;5670”][quote=“Amerika;5669”]
What I think a lot of game devs have learned is you don’t really want a game setup where you either learn or you quit. And by quit I mean you get constantly yelled at and berated by your teammates because you haven’t learned the exact moment to use your special abilities yet and instead cost your team a potential victory.[/quote]
That’s pretty much LoL in a nutshell and still its one of the most popular games…[/quote]
Except Riot has done everything they can to stop that and even recently created a program to reward people for good behavior. Also, LoL hit critical mass with it’s playerbase and things like that are no longer a huge factor where in other smaller games it would be. You can’t really apples to apples that.
It might be fine if they split things up a bit. No FF while you are early on in the ranking up process and once you’ve hit a certain tier then FF gets turned on.